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Ever been on a bus, or perhaps at a resturant or movie theater, and you know
that there was someone sitting in front of you because of that perfectly
manicured fluff of hair peeking over the seat back ? Do you remember that
you know, without having to look, that is belongs to a little old lady who
just finished her hair appointment ?
Well this image is dedicated to all of them fur balls that look surprisingly
like this.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Attachments:
Download 'hairball.jpg' (46 KB)
Preview of image 'hairball.jpg'
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Close to what my mother looks like after a new perm (one of my sisters
is a licensed beautician or I wouldn't have known that word). You didn't
clue us in on how this was made. I'm going to guess procedural texture
instead of media or object-oriented.
Ken wrote:
>
> Ever been on a bus, or perhaps at a resturant or movie theater, and you know
> that there was someone sitting in front of you because of that perfectly
> manicured fluff of hair peeking over the seat back ? Do you remember that
> you know, without having to look, that is belongs to a little old lady who
> just finished her hair appointment ?
>
> Well this image is dedicated to all of them fur balls that look surprisingly
> like this.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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Bob wrote:
> You didn't
> clue us in on how this was made. I'm going to guess procedural texture
> instead of media or object-oriented.
> >
Looks like a terrible number of little spheres!
Marc
--
Marc Schimmler
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Bob Hughes wrote:
>
> Close to what my mother looks like after a new perm (one of my sisters
> is a licensed beautician or I wouldn't have known that word). You didn't
> clue us in on how this was made. I'm going to guess procedural texture
> instead of media or object-oriented.
2h 28min - Render time 640x480 no AA
132,481 - Individual objects
98,081,934 - Peak memory used while rendering.
100% proceedural object. It was modeled using 132,481 individual strands
of hair, which were lovingly hand created and positioned triangles. A group
of 20 triangles in a mesh made a small patch (.02 pov units square) which was
looped and randomly rotated into a larger patch (.25 pov units square). This
larger patch was then looped into it's present shape.
It needs a little optimizing still but a proceedure has been established
and I see nothing but daylight at the end of the tunnel. In my first attempt
I tried using cones instead of triangles but the memory hit was so large that
I had to switch to a mesh object. I personaly thought the cones looked better
but there was no way I could get the coverage I need without overwhelming my
system's resources.
To be perfectly honest with all you people out there this is the best damn
human hair model I have ever seen done proceeduraly in Pov-Ray. The gauntlet
has been thrown. Are there any takers ?
P.S. If you ever render a scene with as many little tiny objects as this one
has do yourself a favor and remove any reflective objects that may be near
the little buggers. I swear it took longer for Pov to calcualte the reflections
of the hair off of the floor than it did the individual strands themselves.
The reflection value used on the floor was was only 0.05 but was enough to
add 50 minutes to the render time. You have been warned.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
>
> To be perfectly honest with all you people out there this is the best damn
> human hair model I have ever seen done proceeduraly in Pov-Ray. The gauntlet
> has been thrown. Are there any takers ?
>
This can't go unanswered!!!
My hipshot needed 32852 cylinders, 26.4 MB Memory and 2 Minutes and 27
seconds rendering time.
Maybe not that good but I like it! :-)
Marc
--
Marc Schimmler
Post a reply to this message
Attachments:
Download 'hair.jpg' (20 KB)
Preview of image 'hair.jpg'
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Ken, I'm curious. Do you have a website?
Kyle
Ken wrote:
>
> Ever been on a bus, or perhaps at a resturant or movie theater, and you know
> that there was someone sitting in front of you because of that perfectly
> manicured fluff of hair peeking over the seat back ? Do you remember that
> you know, without having to look, that is belongs to a little old lady who
> just finished her hair appointment ?
>
> Well this image is dedicated to all of them fur balls that look surprisingly
> like this.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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Kyle wrote:
>
> Ken, I'm curious. Do you have a website?
> Kyle
Suspicion looms heavily in the air...
Who want's to know ?
Why are you asking ?
What do you people want from me anyway ?
I can't take it any more where's the explosives honey ?
The answer is no not at this current juncture in time. I can add one
if I choose but haven't taken the time to learn web page authoring
yet and I'm unsure what purpose it would serve anyway.
You have something specific in mind ?
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
>
> You have something specific in mind ?
>
How can you ask! You have so many good tip tricks and ideas in your
chest that so many people like me would like to have access to.
Also I guess your link list is very complete and I guess .. very well
sorted that you should be able to beat every link list for raytracing in
general and POV hanging around in the web.
Also your fine pics could use a place to be admired. Can't you hear them
sitting on your endangered harddrive asking to be freed and back-upped?
I would very much welcome a webpage of your.
Possible title:
" Sir Ken's tips for better raytracing" :-)
Marc
--
Marc Schimmler
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Ken wrote:
>
> Kyle wrote:
> >
> > Ken, I'm curious. Do you have a website?
> > Kyle
>
> Suspicion looms heavily in the air...
>
> Who want's to know ?
> Why are you asking ?
> What do you people want from me anyway ?
> I can't take it any more where's the explosives honey ?
>
> The answer is no not at this current juncture in time. I can add one
> if I choose but haven't taken the time to learn web page authoring
> yet and I'm unsure what purpose it would serve anyway.
>
> You have something specific in mind ?
It will be POV MEKKA where every POV'er bows his/her head to before
starting a new scene !
It will be the Encyclopedia POVannica where everybody can find an
answer(apart from them, who have already access the VFAQ)
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That's exactly what I was thinking. :-)
Kyle
Marc Schimmler wrote:
>
> Ken wrote:
> >
> > You have something specific in mind ?
> >
>
> How can you ask! You have so many good tip tricks and ideas in your
> chest that so many people like me would like to have access to.
>
> Also I guess your link list is very complete and I guess .. very well
> sorted that you should be able to beat every link list for raytracing in
> general and POV hanging around in the web.
>
> Also your fine pics could use a place to be admired. Can't you hear them
> sitting on your endangered harddrive asking to be freed and back-upped?
>
> I would very much welcome a webpage of your.
>
> Possible title:
>
> " Sir Ken's tips for better raytracing" :-)
>
> Marc
> --
> Marc Schimmler
Post a reply to this message
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