POV-Ray : Newsgroups : povray.binaries.images : Fireworks, final. (101k+ JPG) Server Time
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  Fireworks, final. (101k+ JPG) (Message 1 to 3 of 3)  
From: Spider
Subject: Fireworks, final. (101k+ JPG)
Date: 4 Feb 1999 18:36:47
Message: <36BA2DB4.A4C6C087@bahnhof.se>
Hello pplz. 
For all those of you who have given me tips/feedback, thankyou.
Here goes a final(almost) preview o the fireworks.

The .inc file is ready, and will be uploaded in .text.scene-files. after
this post is finished. 
As for the image, it has some 20k objects in it. Tree from wintrees,
recursion level 7.

HF is rather big, made in PSP.
fog, and some explosions.
I'm not alltogether happy with the red explosion to the right, it melted
too much with the beams I put there, perhaps should have made those in
another colour... :-(

Well, here goes.

//Spider


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Attachments:
Download 'firewrk2_keep.jpg' (101 KB)

Preview of image 'firewrk2_keep.jpg'
firewrk2_keep.jpg


 

From: Ken
Subject: Re: Fireworks, final. (101k+ JPG)
Date: 4 Feb 1999 18:47:53
Message: <36BA3174.ADF6FC95@pacbell.net>
Spider wrote:
> 
> Hello pplz.
> For all those of you who have given me tips/feedback, thankyou.
> Here goes a final(almost) preview o the fireworks.
> 
> The .inc file is ready, and will be uploaded in .text.scene-files. after
> this post is finished.
> As for the image, it has some 20k objects in it. Tree from wintrees,
> recursion level 7.
> 
> HF is rather big, made in PSP.
> fog, and some explosions.
> I'm not alltogether happy with the red explosion to the right, it melted
> too much with the beams I put there, perhaps should have made those in
> another colour... :-(
> 
> Well, here goes.
> 
> //Spider

While the structure of the f'works looks good you seem to
have lost something from your first posts two these last
two. They look, I dunno, 2D where before they had a good
3D look. Also the intensity of the bursts are nor bright
enough considering the darkness of the setting. I don't
want you to think I am beeing overly critical here because
it is a great image. It just doesn't feel right somehow.

Maybe in your attempts to reduce the object count and memory
usage you had to sacrifice a bit ? I have been there and done
that.

By the way you may recall me telling you I was going to upgrade
my memory this last weekend ? I did - my system has 196 megs now.
Yes I am bragging and I don't care who knows it !

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Spider
Subject: Re: Fireworks, final. (101k+ JPG)
Date: 4 Feb 1999 19:27:24
Message: <36BA39AE.27ACCFA1@bahnhof.se>
Ken wrote:
> 
 
> While the structure of the f'works looks good you seem to
> have lost something from your first posts two these last
> two. They look, I dunno, 2D where before they had a good
> 3D look. Also the intensity of the bursts are nor bright
> enough considering the darkness of the setting. I don't
> want you to think I am beeing overly critical here because
> it is a great image. It just doesn't feel right somehow.
I agree in this, and I know why, but not how to "fix" it.
The problem came when I lowered the overall ambient values for almost
everything, The sky, the ground, all of it. I also changed gamma and so
on. All this to make the flares of the fireworks and such light up "just
right" .
It was a sacrifice. I think I could have removed the fog, but I didn't
want to loose that effect, since the image looks very empty then.
 
> Maybe in your attempts to reduce the object count and memory
> usage you had to sacrifice a bit ? I have been there and done
> that.
As for "over-rationalizing" I don't think it is that, since all of it is
configureable...
Both object count and texture useage is configureable :-)
 
> By the way you may recall me telling you I was going to upgrade
> my memory this last weekend ? I did - my system has 196 megs now.
> Yes I am bragging and I don't care who knows it !
neaters..
I get my 64Mb SD in a few days... 
Until then I'm stuck in 32 EDO. ..

//Spider


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