POV-Ray : Newsgroups : povray.binaries.images : Fireworks, final. (101k+ JPG) : Re: Fireworks, final. (101k+ JPG) Server Time
4 Oct 2024 23:13:28 EDT (-0400)
  Re: Fireworks, final. (101k+ JPG)  
From: Spider
Date: 4 Feb 1999 19:27:24
Message: <36BA39AE.27ACCFA1@bahnhof.se>
Ken wrote:
> 
 
> While the structure of the f'works looks good you seem to
> have lost something from your first posts two these last
> two. They look, I dunno, 2D where before they had a good
> 3D look. Also the intensity of the bursts are nor bright
> enough considering the darkness of the setting. I don't
> want you to think I am beeing overly critical here because
> it is a great image. It just doesn't feel right somehow.
I agree in this, and I know why, but not how to "fix" it.
The problem came when I lowered the overall ambient values for almost
everything, The sky, the ground, all of it. I also changed gamma and so
on. All this to make the flares of the fireworks and such light up "just
right" .
It was a sacrifice. I think I could have removed the fog, but I didn't
want to loose that effect, since the image looks very empty then.
 
> Maybe in your attempts to reduce the object count and memory
> usage you had to sacrifice a bit ? I have been there and done
> that.
As for "over-rationalizing" I don't think it is that, since all of it is
configureable...
Both object count and texture useage is configureable :-)
 
> By the way you may recall me telling you I was going to upgrade
> my memory this last weekend ? I did - my system has 196 megs now.
> Yes I am bragging and I don't care who knows it !
neaters..
I get my 64Mb SD in a few days... 
Until then I'm stuck in 32 EDO. ..

//Spider


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