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From: GrimDude
Subject: Real Bowling Lane (kind of) ~54Kb
Date: 29 Jan 1999 22:04:41
Message: <36b276c9.0@news.povray.org>
Well, it's been awhile since I worked on this.

Back when I was doing a bowling lane (alongside Eric's work) I was trying to
find away to get more depth. Adding a black fog worked for me!

--
GrimDude
vos### [at] arkansasnet


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Attachments:
Download 'RealBowl.jpg' (54 KB)

Preview of image 'RealBowl.jpg'
RealBowl.jpg


 

From: Bob Hughes
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 05:54:30
Message: <36B2E4D6.4918DFCE@aol.com>
Great pins!
Looks like that ball is screaming for mercy as it careens toward that
brick wall, the pins look like they don't care much ;)
I've got a bowling lane picture too, doesn't compare to yours. Might as
well add the url to it here.

 http://members.aol.com/versecurse/lbowling.jpg


GrimDude wrote:
> 
> Well, it's been awhile since I worked on this.
> 
> Back when I was doing a bowling lane (alongside Eric's work) I was trying to
> find away to get more depth. Adding a black fog worked for me!
> 
> --
> GrimDude
> vos### [at] arkansasnet
> 
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: GrimDude
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 09:11:26
Message: <36b3130e.0@news.povray.org>
Yeah. Oops! I accidently posted an image with post-processing (motion blur).
Sorry.

I sketched the outline of the pins on paper, until I got a believable shape.
Then I plotted out a few points for a sor object. The dents and mars were,
well..., textures. :) I did go to the trouble of plotting random
translations to the textures, before applying them to the individual pins. I
think I got a nice variation that way. Oh, and the pin 'decals' were
generated with pov too.

I would like to see your lane texture. My approach was to use a modified
brick, heh.

GrimDude
vos### [at] arkansasnet


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From: Remco de Korte
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 10:51:10
Message: <36B3284A.AA3001CD@xs4all.nl>
GrimDude wrote:
> 
> Well, it's been awhile since I worked on this.
> 
> Back when I was doing a bowling lane (alongside Eric's work) I was trying to
> find away to get more depth. Adding a black fog worked for me!
> 
> --
> GrimDude
> vos### [at] arkansasnet
> 
>  [Image]

Heehee! That ball looks ridiculously lake a face.

Very good worn-out look on the pins, BTW.

Remco


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From: GrimDude
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 15:09:17
Message: <36b366ed.0@news.povray.org>
>Heehee! That ball looks ridiculously lake a face.
>
>Very good worn-out look on the pins, BTW.
>
>Remco
>
Thanks. :)


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From: Josh English
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 15:38:35
Message: <36B36EBC.999D9FF@spiritone.com>
I made a nice hardwood floor texture that I'm using in a chess animation, it
might help spruce up the lane  a bit:

#declare Light_Wood = pigment { (some light wood from woods.inc) }
#declare Dark_Wood = pigment { {some dark wood pigment from woods.inc) }

#declare board_length = 2.5
#declare board_width = 0.45

object { whatever
               pigment { gradient y
                                 pigment_map { [ 0.0 Light_Wood ]
                                                             [ 1.0 Dark_Wood ] }

                                 warp { repeat board_length*z offset 0.35*y }
                                 warp { repeat board_width*x offset
<0,0.25,(board_length*1.5)> }
            }
I've attached an image of what this looked like in development.

Josh English
eng### [at] spiritonecom

GrimDude wrote:

> Yeah. Oops! I accidently posted an image with post-processing (motion blur).
> Sorry.
>
> I sketched the outline of the pins on paper, until I got a believable shape.
> Then I plotted out a few points for a sor object. The dents and mars were,
> well..., textures. :) I did go to the trouble of plotting random
> translations to the textures, before applying them to the individual pins. I
> think I got a nice variation that way. Oh, and the pin 'decals' were
> generated with pov too.
>
> I would like to see your lane texture. My approach was to use a modified
> brick, heh.
>
> GrimDude
> vos### [at] arkansasnet


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Attachments:
Download 'floor.jpg' (25 KB)

Preview of image 'floor.jpg'
floor.jpg


 

From: Nathan Kopp
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 30 Jan 1999 23:11:38
Message: <36B3D86D.46FA4E6@Kopp.com>
Neat image... those are some pretty deep gutters.  This image reminds me
of the cover of "The RenderMan Companion" book.

-Nathan


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From: GrimDude
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 31 Jan 1999 00:58:09
Message: <36b3f0f1.0@news.povray.org>
Nathan Kopp wrote in message <36B### [at] Koppcom>...
>Neat image... those are some pretty deep gutters.  This image reminds me
>of the cover of "The RenderMan Companion" book.
>
>-Nathan

Heh, yeah I didn't even started on the gutters yet. ;)

GrimDude
vos### [at] arkansasnet


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From: Fabien Mosen
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 31 Jan 1999 06:17:34
Message: <36B43C59.62892DAA@compuserve.com>
Some hints :
- a bowling lane should have no gaps between the planks (I hope so !),
you could show the different planks by giving them a chamfered shape :
  ___________  ___________
 /           \/           \

- scale down the wood textures until they look more realistic; 
they are currently approx. 5 times too big.

- apply the same pattern for the normal as the pigment (wood.. 
turb ...), and add a slight phong/specular and reflection to
give a varnished look.

Cheers,
Fabien.


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From: Bob Hughes
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 31 Jan 1999 11:31:30
Message: <36B4854B.9895D7F5@aol.com>
What's wrong with motion blur being post processed, this isn't regulated
here.
My pins were too shiny, obviously too much reflection. I tried mixing
polished with marred with less than good results. I think your pins
looked great, perhaps less yellowed would be good though. All pins I've
ever seen were very white, marked up or not. Could be age differences
though.
The script less the bowling ball, since they look the same anyway.
Apparently before the days of #while loops. I may be posting to the
wrong place here. I'm going to put it at povray.text.scene-files
instead, check there please.

GrimDude wrote:
> 
> Yeah. Oops! I accidently posted an image with post-processing (motion blur).
> Sorry.
> 
> I sketched the outline of the pins on paper, until I got a believable shape.
> Then I plotted out a few points for a sor object. The dents and mars were,
> well..., textures. :) I did go to the trouble of plotting random
> translations to the textures, before applying them to the individual pins. I
> think I got a nice variation that way. Oh, and the pin 'decals' were
> generated with pov too.
> 
> I would like to see your lane texture. My approach was to use a modified
> brick, heh.
> 
> GrimDude
> vos### [at] arkansasnet

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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