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From: ABX
Subject: Re: First animation
Date: 14 Sep 2003 10:22:21
Message: <k4u8mv0rvkn8f7gakolt60tftfecmfh23e@4ax.com>
On Sun, 14 Sep 2003 11:36:41 +0200, Denis Bodor <lef### [at] lefinnoisnet>
wrote:
> Here is a quite simple one.

My player do not know used codec. I usually do not have codec problem.

> First try to animate with radiosity. Have 
> you seen ? Radiosity make floor blinking...

That's well known radiosity problem. There were workarounds for this presented
earlier but I do not remember what messages. Searching in
http://news.povray.org/ should help.

ABX


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From: Tim Nikias v2 0
Subject: Re: First animation
Date: 14 Sep 2003 11:45:34
Message: <3f648d1e$1@news.povray.org>
I agree on both points.


-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> > Here is a quite simple one.
>
> My player do not know used codec. I usually do not have codec problem.
>
> > First try to animate with radiosity. Have
> > you seen ? Radiosity make floor blinking...
>
> That's well known radiosity problem. There were workarounds for this
presented
> earlier but I do not remember what messages. Searching in
> http://news.povray.org/ should help.
>
> ABX


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From: Denis Bodor
Subject: Re: First animation
Date: 14 Sep 2003 12:12:00
Message: <3f649350$1@news.povray.org>
ABX wrote:
> My player do not know used codec. I usually do not have codec problem.

It is xvid (coded with transcode and tested with mplayer)

> That's well known radiosity problem. There were workarounds for this presented
> earlier but I do not remember what messages. Searching in
> http://news.povray.org/ should help.

Ok, i will search for a workarounds

thx

-- 
Denis Bodor (aka Lefinnois)


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From: None
Subject: Re: First animation
Date: 14 Sep 2003 14:06:25
Message: <Xns93F68F7F17E5CNone@204.213.191.226>
Denis Bodor <lef### [at] lefinnoisnet> wrote in
news:3f649350$1@news.povray.org: 

> [...]
> It is xvid (coded with transcode and tested with mplayer)
> [...]

I don't have that codec either.  I find it funny all of these codecs now 
that call themselves ISO MPEG-4 compliant... what's the point if none of 
them work together or without special software/codecs?  I mean if you need 
special software/codecs to view/encode it, who cares if it's compliant or 
not?


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From: Hugo Asm
Subject: Re: First animation
Date: 14 Sep 2003 14:07:30
Message: <3f64ae62$1@news.povray.org>
> There were workarounds for this

I haven't heard of a workaround. Let us know if you find any, please. For
most animations, I'd stay away from radiosity.

Regards,
Hugo


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From: Denis Bodor
Subject: Re: First animation
Date: 14 Sep 2003 14:25:54
Message: <3f64b2b2@news.povray.org>
Hugo Asm wrote:
>>There were workarounds for this
> I haven't heard of a workaround. Let us know if you find any, please. For
> most animations, I'd stay away from radiosity.

After searching in archives, i think that is the workaround :)
Avoid radiosity for animation.



-- 
Denis Bodor (aka Lefinnois)


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From: Tim Nikias v2 0
Subject: Re: First animation
Date: 14 Sep 2003 14:27:09
Message: <3f64b2fd@news.povray.org>
A reasonable solution would be to make several
stills from various points of view WITH radiosity,
and then try to reproduce that with different
amounts of spotlights, fading light, with/without
shadows, etc. A recent animation, "Runtime" used
the same approach, and several other animation
do it to, because of inconsistencies of radiosity
or global illumination with changing scenery.

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> > There were workarounds for this
>
> I haven't heard of a workaround. Let us know if you find any, please. For
> most animations, I'd stay away from radiosity.
>
> Regards,
> Hugo
>
>


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From: Denis Bodor
Subject: Re: First animation
Date: 14 Sep 2003 14:30:09
Message: <3f64b3b1@news.povray.org>
None wrote:
> I don't have that codec either.  I find it funny all of these codecs now 
> that call themselves ISO MPEG-4 compliant... what's the point if none of 
> them work together or without special software/codecs?  I mean if you need 
> special software/codecs to view/encode it, who cares if it's compliant or 
> not?

Of course there is many codecs... We have divx*, xvid, mpeg4*...

For next animations for public release i will use the old good MPEG 1 
encoding (files are little more heavy but compatibility is here).


-- 
Denis Bodor (aka Lefinnois)


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From: ABX
Subject: Re: First animation
Date: 14 Sep 2003 15:05:34
Message: <ane9mv8u2e9cc6ijgcmcmrdk7eofcjtjdh@4ax.com>
On Sun, 14 Sep 2003 20:07:44 +0200, "Hugo Asm" <hua### [at] post3teledk> wrote:
> > There were workarounds for this
>
> I haven't heard of a workaround. Let us know if you find any, please. For
> most animations, I'd stay away from radiosity.

I remember one with generating radiosity file for one frame and reusing it for
others frames. Other was to use specific radiosity settings (detailed?
simplified?) I do not remember details, sorry. Perhaps memory mistaken me, but
I still have feeling there were a few workarounds presented. I'd stay away
from radiosity, myself, too.

ABX


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From: Florian Brucker
Subject: Re: First animation
Date: 14 Sep 2003 16:50:14
Message: <3f64d486@news.povray.org>
Hi everybody!

Can anybody explain to me *why* this happens?

Thanks,
Florian
-- 
//=================[web: http://www.torfbold.com]==================\\
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