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On Sun, 14 Sep 2003 11:36:41 +0200, Denis Bodor <lef### [at] lefinnoisnet>
wrote:
> Here is a quite simple one.
My player do not know used codec. I usually do not have codec problem.
> First try to animate with radiosity. Have
> you seen ? Radiosity make floor blinking...
That's well known radiosity problem. There were workarounds for this presented
earlier but I do not remember what messages. Searching in
http://news.povray.org/ should help.
ABX
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I agree on both points.
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
> > Here is a quite simple one.
>
> My player do not know used codec. I usually do not have codec problem.
>
> > First try to animate with radiosity. Have
> > you seen ? Radiosity make floor blinking...
>
> That's well known radiosity problem. There were workarounds for this
presented
> earlier but I do not remember what messages. Searching in
> http://news.povray.org/ should help.
>
> ABX
---
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ABX wrote:
> My player do not know used codec. I usually do not have codec problem.
It is xvid (coded with transcode and tested with mplayer)
> That's well known radiosity problem. There were workarounds for this presented
> earlier but I do not remember what messages. Searching in
> http://news.povray.org/ should help.
Ok, i will search for a workarounds
thx
--
Denis Bodor (aka Lefinnois)
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Denis Bodor <lef### [at] lefinnoisnet> wrote in
news:3f649350$1@news.povray.org:
> [...]
> It is xvid (coded with transcode and tested with mplayer)
> [...]
I don't have that codec either. I find it funny all of these codecs now
that call themselves ISO MPEG-4 compliant... what's the point if none of
them work together or without special software/codecs? I mean if you need
special software/codecs to view/encode it, who cares if it's compliant or
not?
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> There were workarounds for this
I haven't heard of a workaround. Let us know if you find any, please. For
most animations, I'd stay away from radiosity.
Regards,
Hugo
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Hugo Asm wrote:
>>There were workarounds for this
> I haven't heard of a workaround. Let us know if you find any, please. For
> most animations, I'd stay away from radiosity.
After searching in archives, i think that is the workaround :)
Avoid radiosity for animation.
--
Denis Bodor (aka Lefinnois)
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A reasonable solution would be to make several
stills from various points of view WITH radiosity,
and then try to reproduce that with different
amounts of spotlights, fading light, with/without
shadows, etc. A recent animation, "Runtime" used
the same approach, and several other animation
do it to, because of inconsistencies of radiosity
or global illumination with changing scenery.
Regards,
Tim
--
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de
> > There were workarounds for this
>
> I haven't heard of a workaround. Let us know if you find any, please. For
> most animations, I'd stay away from radiosity.
>
> Regards,
> Hugo
>
>
---
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Checked by AVG anti-virus system (http://www.grisoft.com).
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None wrote:
> I don't have that codec either. I find it funny all of these codecs now
> that call themselves ISO MPEG-4 compliant... what's the point if none of
> them work together or without special software/codecs? I mean if you need
> special software/codecs to view/encode it, who cares if it's compliant or
> not?
Of course there is many codecs... We have divx*, xvid, mpeg4*...
For next animations for public release i will use the old good MPEG 1
encoding (files are little more heavy but compatibility is here).
--
Denis Bodor (aka Lefinnois)
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On Sun, 14 Sep 2003 20:07:44 +0200, "Hugo Asm" <hua### [at] post3teledk> wrote:
> > There were workarounds for this
>
> I haven't heard of a workaround. Let us know if you find any, please. For
> most animations, I'd stay away from radiosity.
I remember one with generating radiosity file for one frame and reusing it for
others frames. Other was to use specific radiosity settings (detailed?
simplified?) I do not remember details, sorry. Perhaps memory mistaken me, but
I still have feeling there were a few workarounds presented. I'd stay away
from radiosity, myself, too.
ABX
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Hi everybody!
Can anybody explain to me *why* this happens?
Thanks,
Florian
--
//=================[web: http://www.torfbold.com]==================\\
#local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
.1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
<8,-3,-8>*10}// [www.povray.org] [www.imp.org] [www.irtc.org]
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