POV-Ray : Newsgroups : povray.binaries.animations : Re: Announce: IsoCSG include file 0.2.1 Server Time
19 Jul 2024 19:22:29 EDT (-0400)
  Re: Announce: IsoCSG include file 0.2.1 (Message 1 to 8 of 8)  
From:
Subject: Re: Announce: IsoCSG include file 0.2.1
Date: 18 Mar 2002 07:26:24
Message: <8tmb9ucle3mo7rc2sri6q7c1l51ndibh30@4ax.com>

wrote:
> Thank You, Chris. Your include files opened my eyes for simplest morphing I
> have ever seen. Perhaps this was used somewhere before but I feel like
> discoverer at this moment :-) Check povray.binaries.animations after moment.

As was promised in povray.general (check there what I'm talking about) here is
animation of morphing in 3.5. Perhaps it can look strange for all particle
developers but it is only one object - no blobs, no meshes, no particles. Just
isosurface under radiosity.

ABX


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Attachments:
Download 'morph.mpg' (35 KB)

From:
Subject: Re: Announce: IsoCSG include file 0.2.1
Date: 18 Mar 2002 07:28:39
Message: <77nb9uotu2514s69lhb8c6vcrtmdspvljs@4ax.com>

wrote:
> As was promised in povray.general (check there what I'm talking about) here is
> animation of morphing in 3.5. Perhaps it can look strange for all particle
> developers but it is only one object - no blobs, no meshes, no particles. Just
> isosurface under radiosity.

And here is another animation with presentation what exactly happened with
values of function.

ABX


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Attachments:
Download 'function.mpg' (173 KB)

From: Christoph Hormann
Subject: Re: Announce: IsoCSG include file 0.2.1
Date: 18 Mar 2002 08:41:29
Message: <3C95EE89.483CD2CD@gmx.de>

> 
> As was promised in povray.general (check there what I'm talking about) here is
> animation of morphing in 3.5. Perhaps it can look strange for all particle
> developers but it is only one object - no blobs, no meshes, no particles. Just
> isosurface under radiosity.

Interesting.

Of course this is morphing the function and not the shape, but anyway it
is quite interesting.  And it is surely worth trying some different
transit functions.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______


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From:
Subject: Re: Announce: IsoCSG include file 0.2.1
Date: 18 Mar 2002 09:19:08
Message: <1ntb9uk68l6khk3amd9lorqp749nuhp557@4ax.com>
On Mon, 18 Mar 2002 14:41:29 +0100, Christoph Hormann <chr### [at] gmxde>
wrote:
> And it is surely worth trying some different
> transit functions.

What about waving water in your water tutorial ?

ABX


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From: Christoph Hormann
Subject: Re: Announce: IsoCSG include file 0.2.1
Date: 18 Mar 2002 09:32:53
Message: <3C95FA95.F8BB568F@gmx.de>

> 
> > And it is surely worth trying some different
> > transit functions.
> 
> What about waving water in your water tutorial ?
> 

I'm not sure what you mean.

I meant using a different function than '(1-clock)*POV(x,y,z) +
clock*v35(x,y,z)' for the transit between the shapes.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______


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From:
Subject: Re: Announce: IsoCSG include file 0.2.1
Date: 18 Mar 2002 09:40:17
Message: <boub9uc7tksqdddtkgugtq7afd55qitbrk@4ax.com>
On Mon, 18 Mar 2002 15:32:53 +0100, Christoph Hormann <chr### [at] gmxde>
wrote:
> > What about waving water in your water tutorial ?
>
> I'm not sure what you mean.

I mean instead of "animating" transform of waves or parameters of noise
pattern create a few ready values/functions and then average them with
"animated" weights.

> I meant using a different function than '(1-clock)*POV(x,y,z) +
> clock*v35(x,y,z)' for the transit between the shapes.

In fact I have used:
#local Clock=Interpolate(clock, 0, 1, 0, 1, 0);
in my example.

ABX


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From: Christoph Hormann
Subject: Re: Announce: IsoCSG include file 0.2.1
Date: 18 Mar 2002 10:03:21
Message: <3C9601B8.E542217B@gmx.de>

> 
> [...]
> 
> I mean instead of "animating" transform of waves or parameters of noise
> pattern create a few ready values/functions and then average them with
> "animated" weights.
> 

Have you had a look at the code of waves.inc?  I don't think you could
accomplish anything with that technique, it would be much slower anyway
when you average two functions.

Christoph

-- 
POV-Ray tutorials, IsoWood include,                 
TransSkin and more: http://www.tu-bs.de/~y0013390/  
Last updated 18 Mar. 2002 _____./\/^>_*_<^\/\.______


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From:
Subject: Re: Announce: IsoCSG include file 0.2.1
Date: 18 Mar 2002 10:27:29
Message: <rn1c9u0vevfspiu94662bpntd1jguvt31n@4ax.com>
On Mon, 18 Mar 2002 16:03:20 +0100, Christoph Hormann <chr### [at] gmxde>
wrote:
> Have you had a look at the code of waves.inc?

Not at all, I had just a general idea about animating waves this way.

ABX


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