|
![](/i/fill.gif) |
On Mon, 18 Mar 2002 15:32:53 +0100, Christoph Hormann <chr### [at] gmx de>
wrote:
> > What about waving water in your water tutorial ?
>
> I'm not sure what you mean.
I mean instead of "animating" transform of waves or parameters of noise
pattern create a few ready values/functions and then average them with
"animated" weights.
> I meant using a different function than '(1-clock)*POV(x,y,z) +
> clock*v35(x,y,z)' for the transit between the shapes.
In fact I have used:
#local Clock=Interpolate(clock, 0, 1, 0, 1, 0);
in my example.
ABX
Post a reply to this message
|
![](/i/fill.gif) |