POV-Ray : Newsgroups : povray.binaries.animations : Ah ah ah ah stayin' aliiiiiiiive Server Time
1 Nov 2024 09:20:58 EDT (-0400)
  Ah ah ah ah stayin' aliiiiiiiive (Message 1 to 6 of 6)  
From: Greg M  Johnson
Subject: Ah ah ah ah stayin' aliiiiiiiive
Date: 17 Apr 2004 22:47:38
Message: <4081ec4a@news.povray.org>
First draft


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Attachments:
Download 'alldance0201.mpg' (351 KB)

From: Tek
Subject: Re: Ah ah ah ah stayin' aliiiiiiiive
Date: 17 Apr 2004 23:51:03
Message: <4081fb27@news.povray.org>
He dances like me!
Needs a little work ;)

-- 
Tek
www.evilsuperbrain.com

"Greg M. Johnson" <gregj;-)565### [at] aolcom> wrote in message
news:4081ec4a@news.povray.org...
> First draft
>
>
>


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From: Jim Charter
Subject: Re: Ah ah ah ah stayin' aliiiiiiiive
Date: 18 Apr 2004 12:34:36
Message: <4082ae1c$1@news.povray.org>
Greg M. Johnson wrote:

> First draft
> 
> 
Interesting first draft.  Could you relate what comprises your actual 
workflow for achieving this?  For those of us less familiar with 
animation the technical issues and accomplishments are less apparent.


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From: gregjohn
Subject: Re: Ah ah ah ah stayin' aliiiiiiiive
Date: 18 Apr 2004 17:25:00
Message: <web.4082f0ffc45fa9e53a5fb9ba0@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> >
> >
> Interesting first draft.  Could you relate what comprises your actual
> workflow for achieving this?  For those of us less familiar with
> animation the technical issues and accomplishments are less apparent.


Well, here's the quick version.
1) New IRTC topic.
2) Can I come up with a new bell & whistle or special effect-- in this case
a new motion file for my existing characters-- that will enable telling a
story along the lines of the new topic?
3) Tinker with the capability of the system-- here being trying to get a
motion file that made a really cool (IMNSHO ) walk cycle to also do a
"dance cycle" without destroying the original capability.
4) When there's a draft that is either wildly impressive or funny, post it
to p.b.a.


Here's a long version.
I've got a system set up so that I can use "motion" files and "character"
files interchangeably.  The character file could be CSG, a blob, or a mesh:
the joints are rotated by transforms created in the motion file.   It was a
lot of work to get a system to this state.  So now I can just make a few
changes to the feet and turn a cool walk cycle into a lame dance cycle. (Ah
well, this wasn't actually longer...)


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From: Jim Charter
Subject: Re: Ah ah ah ah stayin' aliiiiiiiive
Date: 18 Apr 2004 17:52:11
Message: <4082f88b@news.povray.org>
gregjohn wrote:


> Here's a long version.
> I've got a system set up so that I can use "motion" files and "character"
> files interchangeably.  The character file could be CSG, a blob, or a mesh:
> the joints are rotated by transforms created in the motion file.   It was a
> lot of work to get a system to this state.  

I can imagine.  Do you use some form of "bones" to intermediate between 
the character definition and the motion definition?


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From: gregjohn
Subject: Re: Ah ah ah ah stayin' aliiiiiiiive
Date: 18 Apr 2004 21:25:00
Message: <web.408329acc45fa9e53a5fb9ba0@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
>
> I can imagine.  Do you use some form of "bones" to
> intermediate between the character definition and
> the motion definition?
>

Sort of.  In povray, we're forced to (get to) use transforms.  You may then
"transform" a point used in the computation of a spline mesh, transform a
cylinder in CSG, or transform a component of a blob.


Here are some snippets from the most basic version which I released several
years ago:



#declare rforearmobj=cylinder{0,rwristpt-relbowpt,1}
....
#declare rforearmtrans=transform{rotate relbowang translate
relbowpt-rshouldpvt transform{rhumerustrans}}
....
object{rforearmobj transform{rforearmtrans}}





http://news.povray.org/povray.binaries.scene-files/attachment/%3C3bd4d693%40news.povray.org%3E/mime13.pov.txt


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