gregjohn wrote:
> Here's a long version.
> I've got a system set up so that I can use "motion" files and "character"
> files interchangeably. The character file could be CSG, a blob, or a mesh:
> the joints are rotated by transforms created in the motion file. It was a
> lot of work to get a system to this state.
I can imagine. Do you use some form of "bones" to intermediate between
the character definition and the motion definition?
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