POV-Ray : Newsgroups : povray.binaries.animations : Ah ah ah ah stayin' aliiiiiiiive : Re: Ah ah ah ah stayin' aliiiiiiiive Server Time
18 Jul 2024 18:20:04 EDT (-0400)
  Re: Ah ah ah ah stayin' aliiiiiiiive  
From: gregjohn
Date: 18 Apr 2004 17:25:00
Message: <web.4082f0ffc45fa9e53a5fb9ba0@news.povray.org>
Jim Charter <jrc### [at] msncom> wrote:
> >
> >
> Interesting first draft.  Could you relate what comprises your actual
> workflow for achieving this?  For those of us less familiar with
> animation the technical issues and accomplishments are less apparent.


Well, here's the quick version.
1) New IRTC topic.
2) Can I come up with a new bell & whistle or special effect-- in this case
a new motion file for my existing characters-- that will enable telling a
story along the lines of the new topic?
3) Tinker with the capability of the system-- here being trying to get a
motion file that made a really cool (IMNSHO ) walk cycle to also do a
"dance cycle" without destroying the original capability.
4) When there's a draft that is either wildly impressive or funny, post it
to p.b.a.


Here's a long version.
I've got a system set up so that I can use "motion" files and "character"
files interchangeably.  The character file could be CSG, a blob, or a mesh:
the joints are rotated by transforms created in the motion file.   It was a
lot of work to get a system to this state.  So now I can just make a few
changes to the feet and turn a cool walk cycle into a lame dance cycle. (Ah
well, this wasn't actually longer...)


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