POV-Ray : Newsgroups : povray.binaries.animations : Re: Underground Tunnel 4 ( mpg 996 kbu ) Server Time
19 Jul 2024 05:34:52 EDT (-0400)
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From: Tim Nikias v2 0
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 22 Sep 2003 19:10:01
Message: <3f6f8149@news.povray.org>
Very nice. Are the crystals actual lightsources,
or just glows? And how about applying some
sine-wave intensity along the animation, or
shifting colors?

As for the carts: the kids will drop out of those
carts! How about at least one metal bar, maybe
some vertical ones, which won't block the view,
but at least look like somethings actually there
to keep riding personnel from falling out?

Shaking is much better now. Having two
carts was a great idea. Now add some
people waving when it goes downhill,
and release the code for everyone to render
his own 10 minute rollercoaster ride! :-)

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: no_lights (@) digitaltwilight.de


> I reduced the shaking, made fewer but more detailed (and bigger)
> crystals, made wooden bars support the rails, and replaced the very
> simplistic mine cart with two slightly more realistic ones. The point of
> having two of them in view is that it gives a much better feel for the
> twists and turns and ups and downs of the rails. I felt I had to make
> the carts open that way they are in order to not block too much of the
> view.
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Jul 25**
> POV-Ray Ring: http://webring.povray.co.uk
>
>
>


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From: Rune
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 22 Sep 2003 19:19:16
Message: <3f6f8374@news.povray.org>
Tim Nikias v2.0 wrote:
> Very nice. Are the crystals actual
> lightsources, or just glows?

Just glows.

> And how about applying some sine-wave
> intensity along the animation, or
> shifting colors?

I'm not sure...

> As for the carts: the kids will drop
> out of those carts!

Which kids? This is not a rollercoaster. It's a low-security track made
in a hidden underground tunnel far far away by underpaid miners and,
erm, construction people. ;)

> but at least look like somethings actually there
> to keep riding personnel from falling out?

I don't think such mining carts were made for personnel... Maybe they
have removable back and front plates, which are removed here...

> Shaking is much better now.

I agree.

> Now add some people waving when it goes downhill

No-no, it's not a rollercoaster!

> and release the code for everyone to render
> his own 10 minute rollercoaster ride! :-)

The dirty code shall be released in the end...

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk


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From: Corey Woodworth
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 22 Sep 2003 20:00:35
Message: <3f6f8d23$1@news.povray.org>
Wow really cool! I think the tunnel could use some more detail though, 
maybe supports for the ceiling every once in a while. And perhaps so 
loose dirt and rocks on the floor?

Corey

Rune wrote:
> I reduced the shaking, made fewer but more detailed (and bigger)
> crystals, made wooden bars support the rails, and replaced the very
> simplistic mine cart with two slightly more realistic ones. The point of
> having two of them in view is that it gives a much better feel for the
> twists and turns and ups and downs of the rails. I felt I had to make
> the carts open that way they are in order to not block too much of the
> view.
> 
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Jul 25**
> POV-Ray Ring: http://webring.povray.co.uk
> 
>


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From: None
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 23 Sep 2003 00:06:39
Message: <Xns93FF11F1E3A1None@204.213.191.226>
Wow, quick turnaround on the supports and stuff.  Looks great, personally I 
think it looks next to perfect, except maybe for the carts?  Nice touch, 
but maybe low-profile carts with four walls wouldn't hamper the view too 
much?  I guess I'm so used to seing four, but I guess if it were to carry 
long pipes, rails or tubes then just two would work ok.


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From: ABX
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 23 Sep 2003 01:38:52
Message: <bsmvmvcbulidlk28fp6bmu07f42ec1dpo3@4ax.com>
On Tue, 23 Sep 2003 00:55:28 +0200, "Rune" <run### [at] runevisioncom> wrote:
> Rune

Rune, that's pleasure to see you are exploring 3D with POV in so interesting
areas. Nice anim as usually.

ABX


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From: Rick [Kitty5]
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 23 Sep 2003 06:40:28
Message: <3f70231c$1@news.povray.org>
After watching it loop full screen for a while, Zoe (3 year old daughter)
said

"Its just like the one at Grandma & Grandad's house"

I think she may have been referring to the train, but who knows.....

-- 
Rick

Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - ICQ : 15776037

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Andrew Wilcox
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 23 Sep 2003 10:16:12
Message: <3f7055ac@news.povray.org>
Yeah.  You feel the shaking now, but aren't completely overtaken by it.  Maybe the
ends of the carts have two swinging doors that
open up and lay flat against the side walls.  When the miners are ready they open one
end, shovel all the crystals in, and then
close the door.  When they send the carts back down the tunnel they leave both doors
open so they're more aerodynamic. ;-)

Andrew Wilcox


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From: Samuel Benge
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 23 Sep 2003 13:01:53
Message: <3F6F2AC0.6000406@hotmail.com>
Fun anim, Rune.

Is it my imagination, or are the glows visible behind the walls? Is that 
a feature or a bug?

Rune wrote:

> I reduced the shaking, made fewer but more detailed (and bigger)
> crystals, made wooden bars support the rails, and replaced the very
> simplistic mine cart with two slightly more realistic ones. The point of
> having two of them in view is that it gives a much better feel for the
> twists and turns and ups and downs of the rails. I felt I had to make
> the carts open that way they are in order to not block too much of the
> view.
> 
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> rune|vision:  http://runevision.com **updated Jul 25**
> POV-Ray Ring: http://webring.povray.co.uk
> 
> 
> 


-- 
Samuel Benge

stb### [at] aolcom


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From: Rune
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 23 Sep 2003 15:12:47
Message: <3f709b2f$1@news.povray.org>
Rick [Kitty5] wrote:
> After watching it loop full screen for a while,
> Zoe (3 year old daughter) said
>
> "Its just like the one at Grandma & Grandad's house"
>
> I think she may have been referring to the train,
> but who knows.....

Hehehe, you should know...

;)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk


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From: Rune
Subject: Re: Underground Tunnel 4 ( mpg 996 kbu )
Date: 23 Sep 2003 15:18:44
Message: <3f709c94$1@news.povray.org>
Andrew Wilcox wrote:
> When they send the carts back down the tunnel
> they leave both doors open so they're more
> aerodynamic. ;-)

Yes, exactly... ;)

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk


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