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From: Florian Brucker
Subject: Re: Underground Tunnel 3 ( mpg 996 kbu )
Date: 21 Sep 2003 18:49:05
Message: <3f6e2ae1@news.povray.org>
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Hi Rune!
IMHO the shaking is not too strong. But I would make the crystals much
bigger, while using not so many of them.
And how about adding some switches, some more rails, etc.? Perhaps
even make it look like driving through an old mine, with bars, some
rusty tools and so on (don't forget the skeleton *g*)
Keep up the good work,
Florian
--
//=================[web: http://www.torfbold.com]==================\\
#local a=-5;#while(a<5)sphere{<sin(a*pi)*5a*10pow(a,5)*.01>sin(a*a*a*
.1)+1pigment{rgb 9*z}}#local a=a+.01;#end camera{look_at-y*10location
<8,-3,-8>*10}// [www.povray.org] [www.imp.org] [www.irtc.org]
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On Mon, 22 Sep 2003 00:19:13 +0200, "Rune" <run### [at] runevisioncom> wrote:
>
>Comments?
It looks even better than before. The camera shake is ok, adds realism. The only
negative comment I can think of is that the sleepers between the rails are
ghostly in the mid and background. Also the rails seem to float in midair with
no support. Other than that it is impressive with a good atmosphere.
Looking at it in full screen the camera shake does seem a bit violent but at
100% it looks ok. It must be a mater of perception / field of view. So if it
makes me feel uncomfortable then it works. :-} Nice one.
Regards
Stephen
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From: Rick [Kitty5]
Subject: Re: Underground Tunnel 3 ( mpg 996 kbu )
Date: 21 Sep 2003 18:59:55
Message: <3f6e2d6b@news.povray.org>
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Rune wrote:
> I've changed the lighting (no light at camera location anymore),
> placed crystals at the glows, and made the camera shake (a bit too
> much I think).
>
> Comments?
Better, reminded me of some of the myst trilogy cut scenes
--
Rick
Kitty5 NewMedia http://Kitty5.com
POV-Ray News & Resources http://Povray.co.uk
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That is so cool. How did you manage the seemless loop? It doesn't seem
like we're going in circles?
I think the shake is right, it's just a little dry. Motion blur would make
it real, unless you already have that.
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None <Non### [at] onca> wrote in news:Xns### [at] 204213191226:
> That is so cool. How did you manage the seemless loop? It doesn't
> seem like we're going in circles?
OOOPS! I saw you answered that already in your first tunnel post, sorry.
Your technique works great.
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I think the shake is a nice touch, but personally I think it is a bit much.
A little goes a long way.
Andrew Wilcox
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> I think the shake is a nice touch, but personally I think
> it is a bit much. A little goes a long way.
Agree.
Regards,
Hugo
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Stephen McAvoy wrote:
> Also the rails seem to float in midair with no support.
Yeah, I'm a bit blank with that one. Any ideas how the rails could be
supported? I don't think it would look right if the bottom of the tunnel
was flat.
> Other than that it is impressive with a good atmosphere.
Thanks!
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk
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Florian Brucker wrote:
> IMHO the shaking is not too strong. But I would
> make the crystals much bigger, while using not
> so many of them.
I agree on both. It's done in the next version.
> And how about adding some switches, some more
> rails, etc.? Perhaps even make it look like
> driving through an old mine, with bars, some
> rusty tools and so on (don't forget the
> skeleton *g*)
That's a bit above my ambition level. I only want to make thinks that
can be automated with scripts. I'm considering the bars, but I'm not yet
sure how to go about it.
Rune
--
3D images and anims, include files, tutorials and more:
rune|vision: http://runevision.com **updated Jul 25**
POV-Ray Ring: http://webring.povray.co.uk
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From: Andy Cocker
Subject: Re: Underground Tunnel 3 ( mpg 996 kbu )
Date: 22 Sep 2003 08:11:28
Message: <3f6ee6f0@news.povray.org>
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"Rune" <run### [at] runevisioncom> wrote in message news:3f6ee441$2@news.povray.org...
> Yeah, I'm a bit blank with that one. Any ideas how the rails could be
> supported? I don't think it would look right if the bottom of the tunnel
> was flat.
It only requires having 'supports' (cylinders or boxes at it's simplest) exending
every so
often from each rail perpendicular to the rail at that given point, and making sure
that they
are long enough to extend 'into' the tunnel floor.
BTW, I think the shaking is a little too strong.
Very impressive.
Andy Cocker
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