POV-Ray : Newsgroups : povray.binaries.animations : Sunpeek Server Time
19 Jul 2024 07:27:02 EDT (-0400)
  Sunpeek (Message 1 to 8 of 8)  
From: Tim Nikias v2 0
Subject: Sunpeek
Date: 29 Jun 2003 19:49:38
Message: <3eff7b12@news.povray.org>
This is the scene that shall go before the former
posted sunrise scene. (This one actually shows
the sun rise, but I named it peek, like in "peeking
out of somewhere")

Its a 10fps trial, so perhaps its a little jerky. After
watching this, I've already decided to play a little
with a bigger atmosphere in the beginning, and toning
down to normal rather quick, so that the initial sunrise
appears to glow more. I also plan on including a
blinding flash.

I'm not so sure about camera angle, as I've been thinking
if I'd better match the end with the beginning of the
former, at least to a certain degree. Speedwise, everything
revolves less, cause its a close-up, too much speed
would make a fast-forward effect.

Anyways, I'm hoping on some constructive criticism
and suggestions... :-)

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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Attachments:
Download 'sunpeek.mpg' (119 KB)

From: Andrew
Subject: Re: Sunpeek
Date: 29 Jun 2003 19:54:03
Message: <3eff7c1b$1@news.povray.org>
Well, it looks good.  Obviously it'll look far better with the blinding
flash of which you speak.  I think my only comment would be that perhaps
it should be a little slower - I'd only move the sun perhaps one
sun-radius above the horizon by the end of this scene.  Sunrises are
slow and majestic...



"Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
news:3eff7b12@news.povray.org...
> This is the scene that shall go before the former
> posted sunrise scene. (This one actually shows
> the sun rise, but I named it peek, like in "peeking
> out of somewhere")
>
> Its a 10fps trial, so perhaps its a little jerky. After
> watching this, I've already decided to play a little
> with a bigger atmosphere in the beginning, and toning
> down to normal rather quick, so that the initial sunrise
> appears to glow more. I also plan on including a
> blinding flash.
>
> I'm not so sure about camera angle, as I've been thinking
> if I'd better match the end with the beginning of the
> former, at least to a certain degree. Speedwise, everything
> revolves less, cause its a close-up, too much speed
> would make a fast-forward effect.
>
> Anyways, I'm hoping on some constructive criticism
> and suggestions... :-)
>
> Regards,
> Tim
>
> -- 
> Tim Nikias v2.0
> Homepage: http://www.digitaltwilight.de/no_lights
> Email: Tim### [at] gmxde
>
>
>


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From: Tim Nikias v2 0
Subject: Re: Sunpeek
Date: 29 Jun 2003 20:00:19
Message: <3eff7d93$1@news.povray.org>
Slow and majestic, yup. This was just a 50 frame
test render, as with the animation before, the crucial
part will have some space before and after it, so
that I may make long (slow and majestic :-) fades
from one scene to the next. I hope to get some music
done until I've completed everything, but since thats
still a loooong road to go, I'm pretty confident.

And expect it to be slower. I just don't wanted
a framerate of 1 fps, its rather choppy as it is now
already...

Regards,
Tim

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Well, it looks good.  Obviously it'll look far better with the blinding
> flash of which you speak.  I think my only comment would be that perhaps
> it should be a little slower - I'd only move the sun perhaps one
> sun-radius above the horizon by the end of this scene.  Sunrises are
> slow and majestic...
>
>
>
> "Tim Nikias v2.0" <tim### [at] gmxde> wrote in message
> news:3eff7b12@news.povray.org...
> > This is the scene that shall go before the former
> > posted sunrise scene. (This one actually shows
> > the sun rise, but I named it peek, like in "peeking
> > out of somewhere")
> >
> > Its a 10fps trial, so perhaps its a little jerky. After
> > watching this, I've already decided to play a little
> > with a bigger atmosphere in the beginning, and toning
> > down to normal rather quick, so that the initial sunrise
> > appears to glow more. I also plan on including a
> > blinding flash.
> >
> > I'm not so sure about camera angle, as I've been thinking
> > if I'd better match the end with the beginning of the
> > former, at least to a certain degree. Speedwise, everything
> > revolves less, cause its a close-up, too much speed
> > would make a fast-forward effect.
> >
> > Anyways, I'm hoping on some constructive criticism
> > and suggestions... :-)
> >
> > Regards,
> > Tim
> >
> > -- 
> > Tim Nikias v2.0
> > Homepage: http://www.digitaltwilight.de/no_lights
> > Email: Tim### [at] gmxde
> >
> >
> >
>
>


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From: gilrain
Subject: Re: Sunpeek
Date: 30 Jun 2003 00:26:50
Message: <3effbc0a$1@news.povray.org>
Wonderful. This is going to be a beautiful and powerful animation. I can't
wait for you to finish! :)


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From: Tim Nikias v2 0
Subject: Re: Sunpeek
Date: 30 Jun 2003 03:29:12
Message: <3effe6c8@news.povray.org>
Thanks for the praise! But don't be too
impatient, everything together might
take quiet a while... I've got other
things to do as well besides raytracing... :-(

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde

> Wonderful. This is going to be a beautiful and powerful animation. I can't
> wait for you to finish! :)
>
>


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From:
Subject: Re: Sunpeek
Date: 30 Jun 2003 13:54:45
Message: <3f007965$1@news.povray.org>
Hi Tim,

that's looking good!

   ... but ...

> I'm hoping on some constructive criticism
> and suggestions... :-)

so here they are as requested:

When the sun appears, its rays have to travel a long distance through the
atmosphere. This has two implications:

- the attenuation will impose a gradient white -- yellow -- orange -- red
  onto the sun and of course *no* blinding flash (at least in reality;
  the artistic view may be completely different :)

- due to refraction, the sun will appear flattened on the underside

- if the planet is the earth, the border between its lit and unlit parts
  moves with less than 0.5 km/s -- from such a great distance this
  motion is almost invisible. But it looks good, so I suggest to leave
  this motion as is (just wanted to nitpick ;-D )

The camera has a slow rotation around the vertial axis. I really hope
this rotation will be fast enough to reach 180 degrees at exactly the
moment of sunset! Then again 180 degrees to return to the starting point:
*LOOP*! (During the night-180-degrees, could you please let the moon(s)
appear?)

Now I'm waiting for a long, slow, large, realistic and artistic looping
animation with sunrise and sunset, sun flares, earth, moons, asteroids,
comets, saturn, borg cube, enterprise, black 2001-space-odyssey-"brick",
2001-bone, 2001-spaceships, galaxies; perhaps the camera is held by a
green man from mars and we can see a short glimpse of his naked martian
toes? His spaceship with advertisement "visit the planetary system in 1
week with MASA travel" (MArtian Space Agency)? His reflection in this
space ship? Other strange passengers making photos? The space travel
highway from The Hitchhikers Guide to the Galaxy (with traffic lights),
approaching the earth? A black hole slurping the milky way? Jules Verne's
space ship? MIR, splashing into the ocean? Satellites? Even a Sputnik?!?
And music that's cancelling gravity!

(Making suggestions is as funny as viewing the animation!)

   Sputnik


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From: Tim Nikias v2 0
Subject: Re: Sunpeek
Date: 30 Jun 2003 14:39:43
Message: <3f0083ef$1@news.povray.org>
> Hi Tim,
>
> that's looking good!

Thanks!

> - the attenuation will impose a gradient white -- yellow -- orange -- red
>   onto the sun and of course *no* blinding flash (at least in reality;
>   the artistic view may be completely different :)

Artistic view is different in this case, though I'm still experimenting with
something which looks nice, as opposed to just a typical "oooh, this
is blinding me!" short flash. I'll have to see what I can come up with.

> - due to refraction, the sun will appear flattened on the underside

I think I can't do this properly if I want to keep the
atmospheric effects in tact as they are right now.

> - if the planet is the earth, the border between its lit and unlit parts
>   moves with less than 0.5 km/s -- from such a great distance this
>   motion is almost invisible. But it looks good, so I suggest to leave
>   this motion as is (just wanted to nitpick ;-D )

Yeah, well, its a fast-forward/slow-motion combo. :-)

> The camera has a slow rotation around the vertial axis. I really hope
> this rotation will be fast enough to reach 180 degrees at exactly the
> moment of sunset! Then again 180 degrees to return to the starting point:
> *LOOP*! (During the night-180-degrees, could you please let the moon(s)
> appear?)

This is just the sunrise. The first scenes are to take place on
earth, probably near a statue or in a garden, with rain and heavy
clouds. Then, the clouds clear up, give view to the night-sky.
Camera now begins to zoom out, we see the sunrise from up
close (this shot), then further back (former shot), and then
we'll go travelling farther and farther.
I'm not yet sure how the first scenes will be done, probably
with a lot of close-ups, to give a better emphasize on the
zoom-outs later. And I'm very unsure about the ending, how
to close it all. But I've got some long time to do that, so...

> snip!

Regarding the snipped suggestions: You're getting a little
sidetracked from what I intend to accomplish. But gee, who
would've thought of that, when seeing those suggestions? :-)

Regards,
Tim


PS: I did, though, think of a satellite passing by, but I'm not so
sure where it could fit. But that wouldn't be a sputnik, but probably
one with those great rectangular "wings", for my recent glare-
macros to have some use...

-- 
Tim Nikias v2.0
Homepage: http://www.digitaltwilight.de/no_lights
Email: Tim### [at] gmxde


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From:
Subject: Re: Sunpeek
Date: 30 Jun 2003 16:11:18
Message: <3f009966$1@news.povray.org>
Hi Tim!

> Regarding the snipped suggestions: You're getting a little
> sidetracked from what I intend to accomplish.

-YES-, I got sidetracked, and I *LOVE* to get sidetracked!

Now that I've thought so much about this I would like to do
this myself, but currently don't have the time for such a
big project (and probably need more experience).

   Sputnik


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