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From: Tek
Subject: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 18:02:37
Message: <3e31c60d@news.povray.org>
I'm working on an animation for the current irtc round. The basic idea is a
spaceship that can teleport from where it is to another random point in the
universe (inspired by Hitch Hikers Guide To The Galaxy and Lost In Space and a
few other things).

Anyway, I wasn't sure if I could do a good teleport effect, I thought the
editing might seem a little confused, so I did this test render. I'm very
pleased with the result :)

So, what do you think? It's still early days, so I welcome any suggestions you
have for what should go in the final animation :)

--
Tek
http://www.evilsuperbrain.com


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Attachments:
Download 'jumptest.avi.dat' (345 KB)

From: Timothy R  Cook
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 18:14:16
Message: <3e31c8c8$1@news.povray.org>
Tek wrote:
> So, what do you think? It's still early days, so I welcome any suggestions you
> have for what should go in the final animation :)

I think the ship jumps in just a bit too close for comfort to the
surface...;)
Maybe it should kick up some snow spray...

-- 
--Tim Cook
http://empyrean.scifi-fantasy.com

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Tek
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 18:26:49
Message: <3e31cbb9@news.povray.org>
Timothy R. Cook wrote:
> I think the ship jumps in just a bit too close for comfort to the
> surface...;)
> Maybe it should kick up some snow spray...

Yeah; it actually passes through the surface! The movement is just a placeholder
for now, I plan to make the ship fly along splines later (and not fly through
things), but I was too lazy to do that for this test! :)

BTW, it's not snow, it's more easy to see the shape of the landscape in my
original picture:
http://www.evilsuperbrain.com/gallery/misc/floating_islands_in_the_sky.jpg
Though it's a very surreal landscape so it's not meant to look like anything
really.

--
Tek
http://www.evilsuperbrain.com


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From: Optium
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 20:07:16
Message: <3e31e344@news.povray.org>
You might also want to slow down the cloud movement on the planet in the
first scene :P just a thought.
-Optium

"Tek" <tek### [at] evilsuperbraincom> wrote in message
news:3e31c60d@news.povray.org...
> I'm working on an animation for the current irtc round. The basic idea is
a
> spaceship that can teleport from where it is to another random point in
the
> universe (inspired by Hitch Hikers Guide To The Galaxy and Lost In Space
and a
> few other things).
>
> Anyway, I wasn't sure if I could do a good teleport effect, I thought the
> editing might seem a little confused, so I did this test render. I'm very
> pleased with the result :)
>
> So, what do you think? It's still early days, so I welcome any suggestions
you
> have for what should go in the final animation :)
>
> --
> Tek
> http://www.evilsuperbrain.com
>
>
>
>


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From: Rick [Kitty5]
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 20:07:37
Message: <3e31e359@news.povray.org>
Tek wrote:
> I'm working on an animation for the current irtc round. The basic
> idea is a spaceship that can teleport from where it is to another
> random point in the universe (inspired by Hitch Hikers Guide To The
> Galaxy and Lost In Space and a few other things).

you need more fluid motion on the ship - make it swoop, espcially on the ice
world

hold the camera on the empty space scene for a sec after the ship has
vanished for effect

move the camera aswell as the ship

watch some of the space scenes from 'lost in space' - can can duplicate the
effects :)


--
--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
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From: Tek
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 22:30:09
Message: <3e3204c1@news.povray.org>
> you need more fluid motion on the ship - make it swoop, espcially on the ice
> world

Well yes moving along it's z axis is perhaps a /little/ unrealistic! :) I'll be
using splines soon.

> hold the camera on the empty space scene for a sec after the ship has
> vanished for effect

Well actually, I have a reason for not doing that: my rough plan at the moment
is that on the first teleportation I'll show the empty space afterwards, then go
to the next place and show it empty before the ship appears (they do the same
trick on star trek's transporters!). But then on successive jumps I want to show
the journey through this series of random places, so I plan on using cuts like
the one in this test animation. The main reason I did the test was I wanted to
make sure those faster cuts would look okay, which I think they do, but I'll
make sure I do the important ones the way you suggest.

> move the camera aswell as the ship

Absolutely. I need some parallax in the scene. Particularly the second one, it's
very hard to see what shape the land is from this static camera.

> watch some of the space scenes from 'lost in space' - can can duplicate the
> effects :)

Yay! Cool excuse to watch sci-fi! :)
(not that I need an excuse!)

Thanks for the suggestions.
--
Tek
http://www.evilsuperbrain.com


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From: Tek
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 24 Jan 2003 22:35:20
Message: <3e3205f8@news.povray.org>
Optium <Opt### [at] coxnet> wrote in message news:3e31e344@news.povray.org...
> You might also want to slow down the cloud movement on the planet in the
> first scene :P just a thought.

Yes, I didn't really pick realistic figures for that. I actually did one render
of it without setting initial_clock and final_clock, which meant the clouds
tried to simulate their movement for a single day in just 2 seconds! The version
here is only doing 100th of that movement but it's still way too much! :)

--
Tek
http://www.evilsuperbrain.com


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From: Zeger Knaepen
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 25 Jan 2003 02:05:35
Message: <3e32373f@news.povray.org>
"Tek" <tek### [at] evilsuperbraincom> schreef in bericht
news:3e31c60d@news.povray.org...
> I'm working on an animation for the current irtc round. The basic idea is a
> spaceship that can teleport from where it is to another random point in the
> universe (inspired by Hitch Hikers Guide To The Galaxy and Lost In Space and a
> few other things).
Looks good, but... if they have this technology, why do they still need
spaceships?  You just teleport yourself to the surface of the planet you want to
go to :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Sir Charles W  Shults III
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 25 Jan 2003 02:06:40
Message: <3e323780$1@news.povray.org>
Yeah, but it might smell bad there.  Or have no air at all.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Zeger Knaepen
Subject: Re: Teleportation, IRTC wip (DivX 5.02)
Date: 25 Jan 2003 02:25:28
Message: <3e323be8$1@news.povray.org>
"Sir Charles W. Shults III" <aic### [at] cflrrcom> schreef in bericht
news:3e323780$1@news.povray.org...
>     Yeah, but it might smell bad there.  Or have no air at all.
true, but they would first investigate the planet with spacesuits!
:)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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