POV-Ray : Newsgroups : povray.binaries.animations : MegaPOV:mechsim Mass-Fall Server Time
19 Jul 2024 13:19:25 EDT (-0400)
  MegaPOV:mechsim Mass-Fall (Message 1 to 4 of 4)  
From: Andrew Cocker
Subject: MegaPOV:mechsim Mass-Fall
Date: 3 Jan 2003 17:45:18
Message: <3e16127e@news.povray.org>
Here's another animation, this time done with the MegaPOV 1.0 mechsim patch.

Unfortunately, there are a lot of mass/environment intersections, which I can't work
out how
to avoid. Possibly a smaller step_count, but it's quite small already and I'm a little
tired
of running the simulation.

Still, it's quite pleasing to look at, I think.

--
All the best,

Andy Cocker


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Attachments:
Download 'Mass-Fall_Andy Cocker.mpg' (631 KB)

From: Rick [Kitty5]
Subject: Re: MegaPOV:mechsim Mass-Fall
Date: 3 Jan 2003 20:19:10
Message: <3e16368e@news.povray.org>
Andrew Cocker wrote:
> Still, it's quite pleasing to look at, I think.

SPLAT !

--
Rick

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From: Christoph Hormann
Subject: Re: MegaPOV:mechsim Mass-Fall
Date: 4 Jan 2003 03:31:15
Message: <3E169BD3.45F7EB5B@gmx.de>
Andrew Cocker wrote:
> 
> Here's another animation, this time done with the MegaPOV 1.0 mechsim patch.
> 
> Unfortunately, there are a lot of mass/environment intersections, which I can't work
out how
> to avoid. Possibly a smaller step_count, but it's quite small already and I'm a
little tired
> of running the simulation.

I suppose you use an object based environment - this is a quite natural
effect then.  When a mass hits the surface at a shallow angle there is no
way of determining the intersection precisely except doing an awful lot of
tests.  Function based environments do not have this problem.

> Still, it's quite pleasing to look at, I think.

Yes, looks nice.

Christoph

-- 
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From: Andrew Cocker
Subject: Re: MegaPOV:mechsim Mass-Fall
Date: 4 Jan 2003 05:03:29
Message: <3e16b171$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3E169BD3.45F7EB5B@gmx.de...
> I suppose you use an object based environment - this is a quite natural
> effect then.  When a mass hits the surface at a shallow angle there is no
> way of determining the intersection precisely except doing an awful lot of
> tests.  Function based environments do not have this problem.

Yes, you're right. This was my first object as environment anim. I shall try it as a
function
based env and isosurface next.

Thanks for your other help BTW.

All the best,

Andy Cocker


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