|
![](/i/fill.gif) |
Andrew Cocker wrote:
>
> Here's another animation, this time done with the MegaPOV 1.0 mechsim patch.
>
> Unfortunately, there are a lot of mass/environment intersections, which I can't work
out how
> to avoid. Possibly a smaller step_count, but it's quite small already and I'm a
little tired
> of running the simulation.
I suppose you use an object based environment - this is a quite natural
effect then. When a mass hits the surface at a shallow angle there is no
way of determining the intersection precisely except doing an awful lot of
tests. Function based environments do not have this problem.
> Still, it's quite pleasing to look at, I think.
Yes, looks nice.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
Post a reply to this message
|
![](/i/fill.gif) |