POV-Ray : Newsgroups : povray.binaries.animations : MegaPOV:mechsim Mass-Fall : Re: MegaPOV:mechsim Mass-Fall Server Time
19 Jul 2024 11:32:30 EDT (-0400)
  Re: MegaPOV:mechsim Mass-Fall  
From: Christoph Hormann
Date: 4 Jan 2003 03:31:15
Message: <3E169BD3.45F7EB5B@gmx.de>
Andrew Cocker wrote:
> 
> Here's another animation, this time done with the MegaPOV 1.0 mechsim patch.
> 
> Unfortunately, there are a lot of mass/environment intersections, which I can't work
out how
> to avoid. Possibly a smaller step_count, but it's quite small already and I'm a
little tired
> of running the simulation.

I suppose you use an object based environment - this is a quite natural
effect then.  When a mass hits the surface at a shallow angle there is no
way of determining the intersection precisely except doing an awful lot of
tests.  Function based environments do not have this problem.

> Still, it's quite pleasing to look at, I think.

Yes, looks nice.

Christoph

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