POV-Ray : Newsgroups : povray.binaries.animations : MegaPOV:mechsim Mass-Fall : Re: MegaPOV:mechsim Mass-Fall Server Time
19 Jul 2024 11:32:12 EDT (-0400)
  Re: MegaPOV:mechsim Mass-Fall  
From: Andrew Cocker
Date: 4 Jan 2003 05:03:29
Message: <3e16b171$1@news.povray.org>
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3E169BD3.45F7EB5B@gmx.de...
> I suppose you use an object based environment - this is a quite natural
> effect then.  When a mass hits the surface at a shallow angle there is no
> way of determining the intersection precisely except doing an awful lot of
> tests.  Function based environments do not have this problem.

Yes, you're right. This was my first object as environment anim. I shall try it as a
function
based env and isosurface next.

Thanks for your other help BTW.

All the best,

Andy Cocker


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