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"John D. Gwinner" <jgw### [at] dazsi com> schrieb im Newsbeitrag
news:3d627fc4$1@news.povray.org...
> Very impressive, good render time too.
Thanks! though i fear that the rendertime increases as the clouds get more
detailed
and higher res.
> I was thinking of doing a 'from orbit' picture of a skyhook descending to
> it's docking station - your picture reminded me of the final stages of that
> descent.
Yeah, that would be a possible use of it, but for greater distances, e.g from
space, one probably had to blend into an other method, i think.
> What are you going to do with it?
I plan to make the clouds look more realistic and detailed and to write a
macro around it for easier handling (like in Jaime Vives Piqueres' stsky.inc),
more different cloud-types (cirrus, stratus, cumulus) for simultaneous use,
improved atmosphere (best would be with physically correct color-gradients
for sunsets and such..) and support for sphere-shaped atmospheres for planets
(currently it's an endless plane).
Quite some work before me =) (This could take some time...)
At the moment the media-density pattern for the clouds and the right
absorbtion
and lighting gives me headaches.. hopefully i'll get it right soon.
> == John ==
Greetings,
Thies
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If you do all that :-) I can wrap it up into a plug in for Moray.
== John ==
"Thies Heidecke" <h3i### [at] gmx net> wrote in message
news:3d62889a$1@news.povray.org...
>
> "John D. Gwinner" <jgw### [at] dazsi com> schrieb im Newsbeitrag
> news:3d627fc4$1@news.povray.org...
> > Very impressive, good render time too.
> Thanks! though i fear that the rendertime increases as the clouds get more
> detailed
> and higher res.
>
> > I was thinking of doing a 'from orbit' picture of a skyhook descending
to
> > it's docking station - your picture reminded me of the final stages of
that
> > descent.
> Yeah, that would be a possible use of it, but for greater distances, e.g
from
> space, one probably had to blend into an other method, i think.
>
> > What are you going to do with it?
> I plan to make the clouds look more realistic and detailed and to write a
> macro around it for easier handling (like in Jaime Vives Piqueres'
stsky.inc),
> more different cloud-types (cirrus, stratus, cumulus) for simultaneous
use,
> improved atmosphere (best would be with physically correct color-gradients
> for sunsets and such..) and support for sphere-shaped atmospheres for
planets
> (currently it's an endless plane).
>
> Quite some work before me =) (This could take some time...)
>
> At the moment the media-density pattern for the clouds and the right
> absorbtion
> and lighting gives me headaches.. hopefully i'll get it right soon.
>
> > == John ==
>
> Greetings,
> Thies
>
>
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From: Pandora
Subject: Re: Yet another Media Sky [WIP] - DivX [541 kb]
Date: 21 Aug 2002 21:31:18
Message: <3d643ee6@news.povray.org>
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Grrr... Another DivX anim I can't view...
--
Pandora/Scott Hill/[::O:M:C::]Scorpion
Software Engineer.
http://www.pandora-software.com
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From: Thies Heidecke
Subject: Re: Yet another Media Sky [WIP] - DivX [541 kb]
Date: 22 Aug 2002 05:56:28
Message: <3d64b54c$1@news.povray.org>
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"Pandora" <pan### [at] pandora-software com> schrieb im Newsbeitrag
news:3d643ee6@news.povray.org...
> Grrr... Another DivX anim I can't view...
Thats the reason why I posted the animation as mpeg, too.
Their content is equal.
> --
> Pandora/Scott Hill/[::O:M:C::]Scorpion
> Software Engineer.
> http://www.pandora-software.com
Greetings,
Thies
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Could you post your latest code, please?
Grim
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"GrimDude" <gri### [at] cox-internet com> schrieb im Newsbeitrag
news:3d759eba$1@news.povray.org...
> Could you post your latest code, please?
Sure, i had planned to post it, but i first wanted to clear it up
a bit first and do some more research to make them more realistic.
But if you are interested i'll post the current version. i have to
add though, that my current Version doesn't look as good as the
anim in this post imho.
I'll post the source in p.b.s-f and my latest anim in p.b.a
> Grim
Greetings,
Thies
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