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Tim Nikias wrote:
> Wow, what an improvement!
Yeah, isn't it? :)
The funny things about big improvements is that something that I thought
before was somewhat realistic suddenly look ridiculously fake compared
to the new version. That's always a good sign. :)
> I'd say some more debris
Most of the debris is covered by the explosion in the start and is only
visible near the end of the animation where the dust begins to
disappear. There is actually 120 pieces of debris already, but even more
might be better...
> and actually some flying debris which are burning
> and leaving a dark smoke-trail
Hmm, I don't know. As always, some reference images (from the real
world) would be great. And I never seem to be able to find any myself.
:(
Rune
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"Tim Nikias" <tim### [at] gmx de> wrote in message
news:3CE90AA8.D0309AF7@gmx.de...
> Wow, what an improvement!
>
> I'd say some more debris, and actually some flying
> debris which are burning and leaving a dark smoke-trail
> which dissipates very quickly to a large-volume with only
> subtle effect on the image would be a good thing.
>
>
Improvement? For a moment there I could have sworn it was news footage (the
shaky-cam adds realism!)
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Actually, his hands were shaking as he typed the code.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
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Something about it makes me think "cartoon". It doesn't look volumetric.
Feels very flat. Also, it looks a bit chunky with such big spheres, and
little smooth, bloby transitions between them. Dunno, at least that's the
first thing that comes to mind. You have seen the animations by Henrik
Jensen, right? It needs more of that wispy quality.
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Tony[B] wrote:
> Something about it makes me think "cartoon". It
> doesn't look volumetric. Feels very flat. Also,
> it looks a bit chunky with such big spheres, and
> little smooth, bloby transitions between them.
I don't quite follow you. I can't really see the individual spheres
myself, nor the blobby transitions you mention, and I don't think it
looks very flat.
> Dunno, at least that's the first thing that
> comes to mind. You have seen the animations by
> Henrik Jensen, right? It needs more of that
> wispy quality.
Do you mean the ones on this page:
http://graphics.stanford.edu/~fedkiw/
He has made some impressive smoke animations, but those are completely
out of context. It is definitely not the smoke of explosions, and the
smoke is of a much smaller scale than the smoke in my animation. Since
the smoke he simulates and the smoke I simulate are of entirely
different kinds, I find myself unable to really do any comparisons
between them.
It would be very helpful if you could show me a reference image or video
clip of a real explosion to point out which things I need to change. :)
Rune
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Data wrote:
> Improvement? For a moment there I could have sworn
> it was news footage (the shaky-cam adds realism!)
Hehe! ;)
Bu the shaky-cam was also there in the previous versions...
Rune
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Hi Rune,
Very nice indeed! I noticed some cube-shapes in the
explosion that you might want to change. See attached.
Those might be there from the mpeg compression, I'm
not sure.
=Bob=
"Rune" <run### [at] mobilixnet dk> wrote in message news:3ce9092e@news.povray.org...
[deleted]
: So, I have done my best to take care of the major things that were
: mentioned last time. This time, which changes are most needed to obtain
: greater realism? :)
: All feedback appreciated as always!
: Rune
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Attachments:
Download 'Squares.jpg' (28 KB)
Preview of image 'Squares.jpg'
![Squares.jpg](/povray.binaries.animations/attachment/%3C3ceaafa4%40news.povray.org%3E/Squares.jpg?preview=1)
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=Bob= wrote:
> Very nice indeed!
Thank you! :)
> I noticed some cube-shapes in the explosion
> that you might want to change. See attached.
> Those might be there from the mpeg compression,
> I'm not sure.
Yeah, it's the mpeg compression. But in this animation the compression
artifacts are a good thing because it hides the details and lack
thereof. ;)
Rune
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I like this much better than the previous one. One extra thing that would improve
it would be light from the explosion and flames. I expect a nice big orange flash
when the ball of flame appears, and some orange light from the persistent flames
would be nice as well.
It also seems that the building has more grainyness than the explosion. Can this
be altered?
MJL
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Mark James Lewin wrote:
> I like this much better than the previous one.
Thanks!
> One extra thing that would improve it would be
> light from the explosion and flames.
That, and shadows is something I'm working on. :)
The hard part about light and shadows here is that the image used
already is shaded and has shadows in it, so to avoid getting double
layers of shadows require a few tricks.
> It also seems that the building has more grainyness
> than the explosion. Can this be altered?
I don't know... I'll try.
Rune
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