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Tony[B] wrote:
> Something about it makes me think "cartoon". It
> doesn't look volumetric. Feels very flat. Also,
> it looks a bit chunky with such big spheres, and
> little smooth, bloby transitions between them.
I don't quite follow you. I can't really see the individual spheres
myself, nor the blobby transitions you mention, and I don't think it
looks very flat.
> Dunno, at least that's the first thing that
> comes to mind. You have seen the animations by
> Henrik Jensen, right? It needs more of that
> wispy quality.
Do you mean the ones on this page:
http://graphics.stanford.edu/~fedkiw/
He has made some impressive smoke animations, but those are completely
out of context. It is definitely not the smoke of explosions, and the
smoke is of a much smaller scale than the smoke in my animation. Since
the smoke he simulates and the smoke I simulate are of entirely
different kinds, I find myself unable to really do any comparisons
between them.
It would be very helpful if you could show me a reference image or video
clip of a real explosion to point out which things I need to change. :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Apr 14)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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