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It's better now. There are just some unnatural looking turns half way up,
but I think, if the smoke was part of a complex scene, no one would notice..
As others have said, it looks sort of, like a 2D paper that curls.
>> Nice to see your system moves to beta stage! :o)
>You're welcome to help testing it if you want.
Yes please, I'd like to see how it actually works! Though I'm a newbie to
such things, and don't know if I can offer any useful feedback. But when my
spaceship / shuttle is finished, I'm going to need smoke from the engine,
and when it lands / take off, so your particle system will find good use,
for many people I think. :o)
Regards,
Hugo
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As a smoker, I can say that this second animation looks very realistic.
True, a greater thinning and spreading out at the top would be even more
realistic, but its damn good now!
However, one little tweak: (at least on my cigarettes) the smoke starts out
looking like straightened double-helix; thickness on either side and thinner
in the middle. I don't know if this is possible to do, but after looking
closely, that's what it looks like. :)
Anyway, keep up the awesome work!
-Law
Rune wrote:
> (Kept the same header for consistency, but this doesn't necessarily have
> to be regarded as cigarette smoke.)
>
> Anyway, I tried to make the smoke more straight in the beginning and
> more turbulated higher up. Is this animation more like you thought it
> should be? Does this animation also have those curls or spiral forms
> that you talked about? Or did you mean something different...
>
> Well, not much more to say. Constructive criticism and comments in
> general are highly appreciated. :)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World: http://rsj.mobilixnet.dk (updated Apr 14)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Ring: http://webring.povray.co.uk
>
> Name: cigsmoke2.mpg
> cigsmoke2.mpg Type: Wmplayer File (video/mpg)
> Encoding: x-uuencode
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Remco de Korte wrote:
> Looks convincing to me -
Thanks!
> (but doesn't have the typical curly pattern I seem
> to remember... maybe it was something in the incense
> that made me see it...)
I don't know what the typical curly pattern looks like... :/
Rune
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TinCanMan wrote:
> Looking better, but, even though it gets turbulated
> higher up, it still doesn't seem to dissipate.
See the attached image. How many blocks can you make out?
The animation is designed to be viewed on a screen where 8 to 12 blocks
can be made out. If you can see more than that, your screen is too
bright, or I have designed the animation in a bad way. Just wondering if
that might be part of the cause when you say that the smoke doesn't
dissipate.
> It is keeping somewhat of a 'ribbon' appearance
> where the smoke should actually start to spread out.
It spreads out a little. Anyway, I'm afraid I can't quite get rid of the
ribbon-like appearance completely, due to the way the smoke is made...
> I've been looking for a picture to illustrate what
> I mean, but to no avail yet. Keep it up though.
I hope you can find a picture to illustrate it! I too have been looking
for pictures of smoke in general, but it's surprizingly hard to find any
IMO.
Rune
--
3D images and anims, include files, tutorials and more:
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Attachments:
Download 'blocks.jpg' (1 KB)
Preview of image 'blocks.jpg'
![blocks.jpg](/povray.binaries.animations/attachment/%3C3ce12449%40news.povray.org%3E/blocks.jpg?preview=1)
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Slime wrote:
> I expect it to be much less straight in the beginning.
But that's the opposite of what everyone else have been saying about the
last animation. :(
Have I gone from one extreme to the other in this regard?
> Also, It looks sort of 2D...
I know it looks a little ribbon-like. I'm trying to reduce that effect,
but it can't be avoided completely I'm afraid.
Rune
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Christoph Hormann wrote:
> I think the upper part of the smoke thinning out
> looks very good
Thanks!
Heh, the responses I get seem to be very diverse... ;)
> for the details about the shape i lack the
> practical experience.
Me too.
Rune
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Rick [Kitty5] wrote:
> dont know if its smoke - but its a lot more
> like it than the last
Good then. Any improvement is a good improvement. :)
Rune
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Hugo wrote:
> There are just some unnatural looking
> turns half way up
I can see what you mean - I'll see if I can fix that.
> but I think, if the smoke was part of a
> complex scene, no one would notice.
I hope you're right. ;)
> As others have said, it looks sort of,
> like a 2D paper that curls.
Yes, that's because that's what it actually is. I think smoke behaves a
little like that, so I choose to take that approach to the problem.
However, I'm doing my bet to hide the truth and make the 2d paper look
like real smoke...
> Yes please, I'd like to see how it actually works!
I'll send it to you.
> Though I'm a newbie to such things, and don't know
> if I can offer any useful feedback.
Well, simply using it and telling me about your experience will be
helpful. :)
Rune
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3D images and anims, include files, tutorials and more:
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"Rune" <run### [at] mobilixnet dk> wrote in message
news:3ce04bfb@news.povray.org...
> (Kept the same header for consistency, but this doesn't necessarily have
> to be regarded as cigarette smoke.)
>
> Anyway, I tried to make the smoke more straight in the beginning and
> more turbulated higher up. Is this animation more like you thought it
> should be? Does this animation also have those curls or spiral forms
> that you talked about? Or did you mean something different...
>
> Well, not much more to say. Constructive criticism and comments in
> general are highly appreciated. :)
>
> Rune
It does look like smoke in a quiet room, yes :)
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"Data" <daf### [at] hotmail com> wrote in message
news:3ce12c35@news.povray.org...
> "Rune" <run### [at] mobilixnet dk> wrote in message
> news:3ce04bfb@news.povray.org...
> > (Kept the same header for consistency, but this doesn't necessarily have
> > to be regarded as cigarette smoke.)
> >
> > Anyway, I tried to make the smoke more straight in the beginning and
> > more turbulated higher up. Is this animation more like you thought it
> > should be? Does this animation also have those curls or spiral forms
> > that you talked about? Or did you mean something different...
> >
> > Well, not much more to say. Constructive criticism and comments in
> > general are highly appreciated. :)
> >
> > Rune
>
> It does look like smoke in a quiet room, yes :)
>
And test 1 looks like smoke in a room with a little bit of air flow (open
window or door nearby)
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