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From: Rune
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 14:42:04
Message: <3cbb1efc@news.povray.org>
"Hugo" wrote:
> That's fantastic.. To see how someone beautifully
> controls math, and in our favourite raytracer..

Actually I have no idea how this stuff works. It just does. I might have a
slight clue about the basic algorithm as it is explained on Hugo Elias'
page, but why it forms nearly circular ripples, why it reflects so nicely
off the walls and all that I don't know. Seems like magic to me... ;)

> Now, combine the ripples with the sinus water from
> Christoph Hormann, and Zeger, whatever he did..

I'm not sure what sinus water by Christoph Hormann you're referring to.
Maybe you mean the sinus waves by Chris Howie? Anyway, mixing several
completely different techniques together is not as easy as it might sound.

> :o)  You're probably trying this already.

:(

> I suppose your code won't have difficulties with multiple
> objects in the water, but other shapes might not work?

Who knows? Any test animations you'd like to see?

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 14:42:05
Message: <3cbb1efd$1@news.povray.org>
"Zeger Knaepen" wrote:
> I don't have my code here, but it's a height_field
> with a granite pattern.

Thanks for the tip. I'm not sure the techniques will mix well, but I can
give it a try.

> Btw: Rune: impressive work!  And I'm not only
> talking about your water when I say that!

:)  Thanks!

And the same to you I might add!

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 14:42:08
Message: <3cbb1f00@news.povray.org>
"Slime" wrote:
> The water would move the ball around.

Ah.

I don't know much about how objects on top of waves are moved around, but
besides that it should be no problem.

The walls can be defined with any function, so you can use image_maps,
object patterns and all other kind of things.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 14:42:10
Message: <3cbb1f02$1@news.povray.org>
"Mark James Lewin" wrote:
> This has the potential to be a _very_ popular
> include file! Great work Rune.

Thanks!

I can only hope...

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 14:42:11
Message: <3cbb1f03$1@news.povray.org>
"Apache" wrote:
> This is great!!

Thanks!

> How would happen if the waves wouldn't fade away that fast?

Err, they would stay longer!

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Tim Nikias
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 15:00:57
Message: <3CBB2381.196125AE@gmx.de>
I've looked at the code Hugo Elias explains and think
I got the idea on how it all works. How exactly does
your version of the algorithm know, where to
act as if there is a wall? Using trace to "simulate" a side
of the mesh, or what?

I'm not sure anyone else but you would understand the
question, but I'd still like to know... ;-)

Rune wrote:

> I've fixed some bugs, improved the algorithm, changed the wall map and
> rendered with AA. I think this animation show better the power of the
> algorithm. :)
>
> Rune

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde


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From: Zeger Knaepen
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 15:27:49
Message: <3cbb29b5$1@news.povray.org>
> > I don't have my code here, but it's a height_field
> > with a granite pattern.
> Thanks for the tip. I'm not sure the techniques will mix well, but I can
> give it a try.
You can't do anything wrong by trying :)  But I'm afraid it won't give very good
results.  The granite-pattern won't interact with the environment...

> > Btw: Rune: impressive work!  And I'm not only
> > talking about your water when I say that!
>
> :)  Thanks!
>
> And the same to you I might add!
Thank you!

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Rune
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 16:01:54
Message: <3cbb31b2@news.povray.org>
"Tim Nikias" wrote:
> How exactly does your version of the algorithm know,
> where to act as if there is a wall? Using trace to
> "simulate" a side of the mesh, or what?

Huh? No, no trace involved.

I wonder if you're making any tests of your own with the algorithm, or if
you're just having thoughts, because when I made my first simple tests, I
found out how to make walls pretty much by accident and it's not unlikely
that you would too...

So I'll encourage you to start experimenting! :)

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: Rune
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 16:15:33
Message: <3cbb34e5$1@news.povray.org>
I wrote:
> I'm not sure what sinus water by
> Christoph Hormann you're referring to.

Sorry, I just saw it now.
I'll have a closer look.

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring:  http://webring.povray.co.uk


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From: K
Subject: Re: More ripples (408kbu)
Date: 15 Apr 2002 22:44:25
Message: <3cbb9009$1@news.povray.org>
You do amazing work, Rune, keep it up!

K

"Rune" <run### [at] mobilixnetdk> wrote in message
news:3cb9bc70@news.povray.org...
> I've fixed some bugs, improved the algorithm, changed the wall map and
> rendered with AA. I think this animation show better the power of the
> algorithm. :)
>
> Rune
> --
> 3D images and anims, include files, tutorials and more:
> Rune's World:  http://rsj.mobilixnet.dk (updated Mar 19)
> POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
> POV-Ray Ring:  http://webring.povray.co.uk
>
>
>


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