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"Tim Nikias" wrote:
> How exactly does your version of the algorithm know,
> where to act as if there is a wall? Using trace to
> "simulate" a side of the mesh, or what?
Huh? No, no trace involved.
I wonder if you're making any tests of your own with the algorithm, or if
you're just having thoughts, because when I made my first simple tests, I
found out how to make walls pretty much by accident and it's not unlikely
that you would too...
So I'll encourage you to start experimenting! :)
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated Mar 19)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Ring: http://webring.povray.co.uk
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