POV-Ray : Newsgroups : povray.binaries.animations : Morphs are getting trendy :) (MPEG1) Server Time
19 Jul 2024 17:10:21 EDT (-0400)
  Morphs are getting trendy :) (MPEG1) (Message 1 to 5 of 5)  
From: Fernando Gonzalez del Cueto
Subject: Morphs are getting trendy :) (MPEG1)
Date: 20 Mar 2002 02:32:07
Message: <3c983af7@news.povray.org>
Just a quick experiment with morphing letters. I hope you like it, and of
course, any commentary is welcomed.

Fernando.


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Attachments:
Download 'morph3b.m1v.mpg' (106 KB)

From: Hugo
Subject: Re: Morphs are getting trendy :) (MPEG1)
Date: 20 Mar 2002 04:19:00
Message: <3c985404$1@news.povray.org>
Fernando wrote:
> Just a quick experiment with morphing letters. I hope you like it, and of
> course, any commentary is welcomed.

Definitely I like it, except the flickering holes in the surface? What about
render time pr frame? I haven't yet found the code for this stuff but it
seems very interesting!  :o)

Regards,
Hugo


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From: Fernando Gonzalez del Cueto
Subject: Re: Morphs are getting trendy :) (MPEG1)
Date: 20 Mar 2002 10:30:47
Message: <3c98ab27@news.povray.org>
> Hugo" <hua### [at] post3teledk> wrote in message
news:3c985404$1@news.povray.org...
> Fernando wrote:
> > Just a quick experiment with morphing letters. I hope you like it, and
of
> > course, any commentary is welcomed.
>
> Definitely I like it, except the flickering holes in the surface? What
about
> render time pr frame? I haven't yet found the code for this stuff but it
> seems very interesting!  :o)

Thanks Hugo! I'm glad you liked it. I'll post right away another variation
over the same theme, which I left rendering in the night.

I'm defining an include file "myletters.inc" which has 5 control points for
each letter. The main script, renders the letters as a cubic-splined
sphere_sweep. I haven't posted the code, it really needs some cleaning, but
it is quite small, so maybe I could post it later.

Thanks for your comments,

Fernando.


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From: Fernando Gonzalez del Cueto
Subject: Re: Morphs are getting trendy :) (MPEG1)
Date: 20 Mar 2002 12:42:35
Message: <3c98ca0b@news.povray.org>
I forgot to answer your question about the time per frame. I remember it was
around 10 seconds per frame. Actually I was surprised, because I thought it
should have been faster. Linear splines render MUCH quicker but don't look
as good.

I don't know if it is a bug or not, but I noticed that the raytracing takes
longer when I'm using a cubic spline sphere_sweep even when it's raytracing
pixels far away from the sphere_sweep. I'm not an expert, but I suspect it
may be a problem of incorrect bounding boxes?

Fernando.


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From:
Subject: Re: Morphs are getting trendy :) (MPEG1)
Date: 20 Mar 2002 12:48:24
Message: <qoih9u0adkgh3rpdlii69jspkp7h3l1gvq@4ax.com>
On Wed, 20 Mar 2002 11:42:48 -0600, "Fernando Gonzalez del Cueto"
<fgd### [at] hotmailcom> wrote:
> I don't know if it is a bug or not, but I noticed that the raytracing takes
> longer when I'm using a cubic spline sphere_sweep even when it's raytracing
> pixels far away from the sphere_sweep. I'm not an expert, but I suspect it
> may be a problem of incorrect bounding boxes?

take a look at http://news.povray.org/povray.general/22455/

ABX


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