I forgot to answer your question about the time per frame. I remember it was
around 10 seconds per frame. Actually I was surprised, because I thought it
should have been faster. Linear splines render MUCH quicker but don't look
as good.
I don't know if it is a bug or not, but I noticed that the raytracing takes
longer when I'm using a cubic spline sphere_sweep even when it's raytracing
pixels far away from the sphere_sweep. I'm not an expert, but I suspect it
may be a problem of incorrect bounding boxes?
Fernando.
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