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I decided to mess around with wave form attributes and discovered the
wierdness of using frequency 2 with sine_wave and decided to use it as a
function for a height_field object and produced this result.
I'm not sure what to call it, what use I would have for it, etc, but I
thought I'd post it. Its just so wierd, yet incredibly simple. it can be
especially wierd when used as an isosurface function.
-DJ
PS. The source is pretty simple. Here it is:
#declare f = function { pattern { bozo scale .1 frequency 2 sine_wave phase
clock} }
camera {
location <3,3,-3>
look_at 0
}
light_source {
<3,3,-3>
color rgb 1
}
height_field {
function 1000,1000 { f(x,y,0) }
pigment { color rgb 1 }
translate <-.5,-.5,-.5>
scale <30,1,30>
}
--
Remove the TRIMBRAKES to reply.
Post a reply to this message
Attachments:
Download 'warping.AVI.dat' (664 KB)
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From: Fernando González del Cueto
Subject: Re: Wierdness (663 KBBU)
Date: 31 Jan 2002 21:37:43
Message: <3c59ff77@news.povray.org>
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I think it looks very groovy :)
You could give it a "hot liquid magma" texture, and it would look like the
inside of a volcano!
Fernando.
"DJ Wiza" <Kil### [at] yahoocom> wrote in message
news:3c59fc79@news.povray.org...
> I decided to mess around with wave form attributes and discovered the
> wierdness of using frequency 2 with sine_wave and decided to use it as a
> function for a height_field object and produced this result.
>
> I'm not sure what to call it, what use I would have for it, etc, but I
> thought I'd post it. Its just so wierd, yet incredibly simple. it can be
> especially wierd when used as an isosurface function.
>
> -DJ
>
> PS. The source is pretty simple. Here it is:
>
> #declare f = function { pattern { bozo scale .1 frequency 2 sine_wave
phase
> clock} }
>
> camera {
> location <3,3,-3>
> look_at 0
> }
>
> light_source {
> <3,3,-3>
> color rgb 1
> }
>
> height_field {
> function 1000,1000 { f(x,y,0) }
> pigment { color rgb 1 }
> translate <-.5,-.5,-.5>
> scale <30,1,30>
> }
>
> --
> Remove the TRIMBRAKES to reply.
>
>
>
Post a reply to this message
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Hmm. The uni computers don't have AVI codecs, and I can't get avi2mpg to
run on them either (see p.b.u) This is becoming annoying.
--
signature{
"Grey Knight" contact{ email "gre### [at] yahoocom" }
site_of_week{ url "http://digilander.iol.it/jrgpov" }
}
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nice - dunno what it may be, but its nice :)
--
Rick
Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
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Very nice. I think it could be used for waves in a pool if you reduced the
vertical scale a bit. Perhaps it could be shifted horizontally by one
period per clock cycle to give the impression of waves rolling in from
somewhere. Lots of ideas to try...
Thanks for the inspiration (and source :-)
"DJ Wiza" <Kil### [at] yahoocom> wrote in message
news:3c59fc79@news.povray.org...
> I decided to mess around with wave form attributes and discovered the
> wierdness of using frequency 2 with sine_wave and decided to use it as a
> function for a height_field object and produced this result.
>
> I'm not sure what to call it, what use I would have for it, etc, but I
> thought I'd post it. Its just so wierd, yet incredibly simple. it can be
> especially wierd when used as an isosurface function.
>
> -DJ
>
> PS. The source is pretty simple. Here it is:
>
> #declare f = function { pattern { bozo scale .1 frequency 2 sine_wave
phase
> clock} }
>
> camera {
> location <3,3,-3>
> look_at 0
> }
>
> light_source {
> <3,3,-3>
> color rgb 1
> }
>
> height_field {
> function 1000,1000 { f(x,y,0) }
> pigment { color rgb 1 }
> translate <-.5,-.5,-.5>
> scale <30,1,30>
> }
>
> --
> Remove the TRIMBRAKES to reply.
>
>
>
Post a reply to this message
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