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I decided to mess around with wave form attributes and discovered the
wierdness of using frequency 2 with sine_wave and decided to use it as a
function for a height_field object and produced this result.
I'm not sure what to call it, what use I would have for it, etc, but I
thought I'd post it. Its just so wierd, yet incredibly simple. it can be
especially wierd when used as an isosurface function.
-DJ
PS. The source is pretty simple. Here it is:
#declare f = function { pattern { bozo scale .1 frequency 2 sine_wave phase
clock} }
camera {
location <3,3,-3>
look_at 0
}
light_source {
<3,3,-3>
color rgb 1
}
height_field {
function 1000,1000 { f(x,y,0) }
pigment { color rgb 1 }
translate <-.5,-.5,-.5>
scale <30,1,30>
}
--
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Attachments:
Download 'warping.AVI.dat' (664 KB)
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