POV-Ray : Newsgroups : povray.binaries.animations : Wierdness (663 KBBU) : Re: Wierdness (663 KBBU) Server Time
2 Nov 2024 11:23:55 EDT (-0400)
  Re: Wierdness (663 KBBU)  
From: Spock
Date: 1 Feb 2002 11:25:19
Message: <3c5ac16f$1@news.povray.org>
Very nice.  I think it could be used for waves in a pool if you reduced the
vertical scale a bit.  Perhaps it could be shifted horizontally by one
period per clock cycle to give the impression of waves rolling in from
somewhere.  Lots of ideas to try...

Thanks for the inspiration (and source :-)

"DJ Wiza" <Kil### [at] yahoocom> wrote in message
news:3c59fc79@news.povray.org...
> I decided to mess around with wave form attributes and discovered the
> wierdness of using frequency 2 with sine_wave and decided to use it as a
> function for a height_field object and produced this result.
>
> I'm not sure what to call it, what use I would have for it, etc, but I
> thought I'd post it.  Its just so wierd, yet incredibly simple.  it can be
> especially wierd when used as an isosurface function.
>
> -DJ
>
> PS.  The source is pretty simple.  Here it is:
>
> #declare f = function { pattern { bozo scale .1 frequency 2 sine_wave
phase
> clock} }
>
> camera {
>   location <3,3,-3>
>   look_at 0
> }
>
> light_source {
>   <3,3,-3>
>   color rgb 1
> }
>
> height_field {
>   function  1000,1000 { f(x,y,0) }
>   pigment { color rgb 1 }
>   translate <-.5,-.5,-.5>
>   scale <30,1,30>
> }
>
> --
> Remove the TRIMBRAKES to reply.
>
>
>


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