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I think it looks very groovy :)
You could give it a "hot liquid magma" texture, and it would look like the
inside of a volcano!
Fernando.
"DJ Wiza" <Kil### [at] yahoocom> wrote in message
news:3c59fc79@news.povray.org...
> I decided to mess around with wave form attributes and discovered the
> wierdness of using frequency 2 with sine_wave and decided to use it as a
> function for a height_field object and produced this result.
>
> I'm not sure what to call it, what use I would have for it, etc, but I
> thought I'd post it. Its just so wierd, yet incredibly simple. it can be
> especially wierd when used as an isosurface function.
>
> -DJ
>
> PS. The source is pretty simple. Here it is:
>
> #declare f = function { pattern { bozo scale .1 frequency 2 sine_wave
phase
> clock} }
>
> camera {
> location <3,3,-3>
> look_at 0
> }
>
> light_source {
> <3,3,-3>
> color rgb 1
> }
>
> height_field {
> function 1000,1000 { f(x,y,0) }
> pigment { color rgb 1 }
> translate <-.5,-.5,-.5>
> scale <30,1,30>
> }
>
> --
> Remove the TRIMBRAKES to reply.
>
>
>
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