POV-Ray : Newsgroups : povray.binaries.animations : ik run (120 kb - quicktime) Server Time
4 Nov 2024 17:34:57 EST (-0500)
  ik run (120 kb - quicktime) (Message 1 to 8 of 8)  
From: Reusser
Subject: ik run (120 kb - quicktime)
Date: 18 Aug 2001 17:48:30
Message: <3B7EE233.E3A622F@chorus.net>
What do you think of the run cycle?  I think his stride might be a
little too short, but it would require more energy than I currently have
now to change that one number and re-render...

I finished the model and the mechanics of it a while ago, but I just
started making the guy run at about 8:00 last night.  The motion is all
done with a macro I wrote that is similar to clockmod.  If people are
interested, I would be happy to post all of the source files for it.

 - Rico


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Attachments:
Download 'run_loop.mov' (114 KB)

From: Andy Cocker
Subject: Re: ik run (120 kb - quicktime)
Date: 18 Aug 2001 21:28:46
Message: <3b7f164e@news.povray.org>
That's the best ik run cycle I've seen in pov. My only crit would be that to
my eyes, the upper body should be leaning a bit further forward 'into' the
run.

Yes, I'd be very interested in seeing the code.

Andy Cocker

"Reusser" <reu### [at] chorusnet> wrote in message
news:3B7### [at] chorusnet...
> What do you think of the run cycle?  I think his stride might be a
> little too short, but it would require more energy than I currently have
> now to change that one number and re-render...
>
> I finished the model and the mechanics of it a while ago, but I just
> started making the guy run at about 8:00 last night.  The motion is all
> done with a macro I wrote that is similar to clockmod.  If people are
> interested, I would be happy to post all of the source files for it.
>
>  - Rico
>


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From: Reusser
Subject: Re: ik run (120 kb - quicktime)
Date: 18 Aug 2001 21:45:51
Message: <3B7F19FE.22482A1@chorus.net>
Andy Cocker wrote:

> That's the best ik run cycle I've seen in pov. My only crit would be that to
> my eyes, the upper body should be leaning a bit further forward 'into' the
> run.
>
> Yes, I'd be very interested in seeing the code.
>
> Andy Cocker

Thanks.  Looking at it again, I agree that he should lean forward a little bit
more.  My coach always tells me not to lean forward quite as much, so I guess I
was just compensating for my own problems. :-)

I'll clean up the code and add in some labels then post it in p.b.s-f.  I have
a mac so I'm sorry to say that it will be in plain text.  Oh well, I'll see
what I can do about preserving the tabs.

 - Rico


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From: Rune
Subject: Re: ik run (120 kb - quicktime)
Date: 19 Aug 2001 11:09:01
Message: <3b7fd68d@news.povray.org>
"Reusser" wrote:
> What do you think of the run cycle?

Very nice, but I think it looks like a mix between a run cycle and a walk
cycle. I think you could try to make it more dynamic looking.

I've made some walk cycles / run cycles myself. They're not perfect either,
but maybe you can use them for inspiration. If interested, go to
http://rsj.mobilixnet.dk/3d/anims/anims.html

Rune
--
3D images and anims, include files, tutorials and more:
Rune's World:    http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users:   http://rsj.mobilixnet.dk/povrayusers/
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From: Reusser
Subject: Re: ik run (120 kb - quicktime)
Date: 19 Aug 2001 21:40:41
Message: <190820012039213420%reu1000@chorus.net>
In article <3b7fd68d@news.povray.org>, Rune
<run### [at] mobilixnetdk> wrote:

> Very nice, but I think it looks like a mix between a run cycle and a walk
> cycle. I think you could try to make it more dynamic looking.

I was trying to make it look like more of a jog than a run, but I see
your point.  Maybe it would help if the feet lifted up off of the
ground a little more.  Right now, there is very little time when both
feet are off the ground, and that is what makes a run a run.

> I've made some walk cycles / run cycles myself. They're not perfect either,
> but maybe you can use them for inspiration. If interested, go to
> http://rsj.mobilixnet.dk/3d/anims/anims.html

I took a look at those just yesterday and they look great to me.  I
know were not here to critique your work, but the only thing I noticed
was that the run cycle looked a little too smooth for a fast run.  

Thanks for the feedback.  I'll keep working on it.

 - Rico


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From: Wlodzimierz ABX Skiba
Subject: Re: ik run (120 kb - quicktime)
Date: 20 Aug 2001 05:40:25
Message: <3b80db09@news.povray.org>
Reusser wrote in message <3B7### [at] chorusnet>...
> What do you think of the run cycle?

IMO it's rather very fast walking than runing. Here in Poland we have walking
worldchampion (Robert Korzeniowski) on distance 50 km - and hi walk exactly like
your model I think.

--
#macro Sig(A,B,X)_(A,B)_(B,X)_(X,A)#end#macro _(A,B)cylinder{<A.x,A.y,3>,<B.u,
B.v,3>.1,9}#end global_settings{max_trace_level 9}light_source{0 1}camera{up y
*4right-3*x}blob{_(<3,1>,<1,-5>)_(<2,-2>,<4,-2>)Sig(x,<-1,1.5>,<1,3>)_(z-1,z-4
)pigment{rgb 1}}box{-3 3pigment{rgb 0}finish{reflection 1}hollow} // POV-Ray31


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From: Vahur Krouverk
Subject: Re: ik run (120 kb - quicktime)
Date: 20 Aug 2001 11:24:40
Message: <3B812CC1.3447DCB7@comtrade.ee>
Wlodzimierz ABX Skiba wrote:
> 
> Reusser wrote in message <3B7### [at] chorusnet>...
> > What do you think of the run cycle?
> 
> IMO it's rather very fast walking than runing. Here in Poland we have walking
> worldchampion (Robert Korzeniowski) on distance 50 km - and hi walk exactly like
> your model I think.
 
No way, man: if he'd walked like this, then he'd been disqualified: in
walk you can't have both feet up from gound on same time.

Vahur


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From: Wlodzimierz ABX Skiba
Subject: Re: ik run (120 kb - quicktime)
Date: 20 Aug 2001 11:50:01
Message: <3b8131a9@news.povray.org>
Vahur Krouverk wrote in message <3B812CC1.3447DCB7@comtrade.ee>...
>Wlodzimierz ABX Skiba wrote:
>> IMO it's rather very fast walking than runing. Here in Poland we have walking
>> worldchampion (Robert Korzeniowski) on distance 50 km - and hi walk exactly
like
>> your model I think.
>
>No way, man: if he'd walked like this, then he'd been disqualified: in
>walk you can't have both feet up from gound on same time.


Yes, I noticed this, I rather thought about hip movement, angle between backbone
and floor
But of course I'm not specialist and may be wrong.

--
#macro Sig(A,B,X)_(A,B)_(B,X)_(X,A)#end#macro _(A,B)cylinder{<A.x,A.y,3>,<B.u,
B.v,3>.1,9}#end global_settings{max_trace_level 9}light_source{0 1}camera{up y
*4right-3*x}blob{_(<3,1>,<1,-5>)_(<2,-2>,<4,-2>)Sig(x,<-1,1.5>,<1,3>)_(z-1,z-4
)pigment{rgb 1}}box{-3 3pigment{rgb 0}finish{reflection 1}hollow} // POV-Ray31


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