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"Christoph Hormann" wrote:
> The motion looks fairly realistic, but the glows don't
> create realistic flames, which should have a more stretched
> shape and a sharper border.
Ok.
> Have you tried media with a blob pattern for density?
No, but I've been thinking about it. I'll probably try it later.
> BTW, you can also use negative color in glows on bright
> background. Could make a quite convincing and fast smoke.
Good idea. I will try it later. I think media will do a better job for smoke
too though.
Rune
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"Bill DeWitt" wrote:
> Looks like a large fire blurred in the distance.
Hmm, I agree.
Rune
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"Rick [Kitty5]" wrote:
> looks like some of the demoscene stuff
What demoscene stuff are you talking about?
> - dunno if its realistic, very nice all the same
Thank you!
Rune
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"Tony[B]" wrote:
> Better than any fire I've ever made. :)
Really? :)
> I agree with Bill, though. Add some turbulence to the glows.
I'll try, but I don't think that will help. Media is the way I guess.
Rune
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TonyB suggested that I should add turbulence to the glows to improve the
fire.
Here it is - I think it does improve it! It's a lot slower too though...
Rune
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Attachments:
Download 'fireturb.mpg' (122 KB)
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> TonyB suggested that I should add
> turbulence to the glows to improve
> the fire.
Eeeenteresting... I didn't think it would work that well... still, there's
something not quite right... Maybe you need to add more particles?
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"Rune" <run### [at] iname com> wrote in message
news:3ac7ae06@news.povray.org...
> TonyB suggested that I should add turbulence to the glows to improve the
> fire.
>
> Here it is - I think it does improve it! It's a lot slower too though...
>
I actually think this looks excellent, especially at the very top where the
'flames' are dying. I think that what would make it even more realistic is
to speed it up - at the moment it looks like slo-motion fire. Maybe this is
what's causing people to comment on it's 'slight' lack of realism.
Also (if you are able), attatch some audio of a fire crackling... I'm sure
that would help ;-)
All the best,
Andy Cocker
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Beautiful!
Love it!
Nekar
"Rune" <run### [at] iname com> wrote in message
news:3ac7ae06@news.povray.org...
> TonyB suggested that I should add turbulence to the glows to improve the
> fire.
>
> Here it is - I think it does improve it! It's a lot slower too though...
>
> Rune
> --
> \ Include files, tutorials, 3D images, raytracing jokes,
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> / Also visit http://www.povrayusers.org
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>
>
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From: Marc-Hendrik Bremer
Subject: Re: Fire With Turbulence (121kbu)
Date: 2 Apr 2001 03:13:50
Message: <3ac826ae@news.povray.org>
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When I look at it, I just think 'torch' with that swinging in the upper
part, it can't be that a big fire, but it has to be quite 'free' to burn
that way.
I like it very much. As Andy said, it is a bit slow for real fire. And I
miss a bit of green in the upper part (for which reason ever, I wouldn't
expect much of it in fire, but I can't help).
Marc-Hendrik
Rune schrieb in Nachricht <3ac7ae06@news.povray.org>...
>TonyB suggested that I should add turbulence to the glows to improve the
>fire.
>
>Here it is - I think it does improve it! It's a lot slower too though...
>
>Rune
>--
>\ Include files, tutorials, 3D images, raytracing jokes,
>/ The POV Desktop Theme, and The POV-Ray Logo Contest can
>\ all be found at http://rsj.mobilixnet.dk (updated March 29)
>/ Also visit http://www.povrayusers.org
>
>
>
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Rune <run### [at] iname com> wrote:
> Here I've used my particle system to simulate some cheap, fast-rendering
> fire using glows. (Unfortunately glows only work on dark backgrounds.)
> I'm not quite sure how realistic it is. How would you rate it?
I've been looking at both, and it's fantastic. The edges are a little funky
on the bottom, as it fades out, but I don't know that there's much that can
be done about that, using glows. The top reminds me of the light from the
fire reflected off of smoke (smoke so dark you can't see it against the
background, maybe?)
Still, it's very nice. You might want to try adding a ground plane and a
few light sources (not sure what, or how, since one for every particle would
be *way* slow) to give the ground flickering. It would add a lot of
realism.
Geoff
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