POV-Ray : Newsgroups : povray.binaries.animations : Wild Hose Server Time
20 Jul 2024 15:32:27 EDT (-0400)
  Wild Hose (Message 5 to 14 of 24)  
<<< Previous 4 Messages Goto Latest 10 Messages Next 10 Messages >>>
From: Rune
Subject: Re: Wild Hose
Date: 18 Feb 2001 10:42:15
Message: <3a8fed57@news.povray.org>
"Rick [Kitty5]" wrote:
> looks very impressive, keep it up !

Thanks!

> personally I wouldn't mind if you flooded with
> several very large anims :))

Well, my own connection is rather poor, so I rarely download the largest
animations in this group. Sometimes I see animations posted with
unnecessarily high quality settings, and I don't want to do that myself. But
maybe just a bit bigger... :)

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


Post a reply to this message

From: Sander
Subject: Re: Wild Hose
Date: 18 Feb 2001 11:05:51
Message: <MPG.14fa0f15996335009896e8@NEWS.POVRAY.ORG>
In article <3a8fd6d6@news.povray.org>, Rune says...
> Still working on the particle system. I tried to do something else than
> glitter this time and it seems to work fine. It now can simulate pseudo
> motion blur by scaling particles longer in the direction they're moving,
> just like Chris Colefax's spray include file. :)
> 
> Hope the small file sizes of the animations justify my frequent postings.
> 
> Rune
I agree that it's a bit small but great in other ways. Plays only on my 
Xing player, not on the MP. Same question: what anim codec did you use 
here? When will there be a nice and useful MP for w2k??
-- 
Regards,  Sander


Post a reply to this message

From: Andy Cocker
Subject: Re: Wild Hose
Date: 18 Feb 2001 11:30:53
Message: <3a8ff8bd@news.povray.org>
This is wonderful work Rune.

Q: How much more difficult would it be to make the particles interact with
the ground plane? Maybe just keep bouncing until they expend all their
energy. My suggestion would be to not worry about making the particles
interact with one another, as I don't think it would be especially
noticeable to the eye at this speed.

I am *really* looking forward to the release of this code.
--
Andy Cocker

---------------------------------------------------------------
listen to my music at:
www.mp3.com/lunarland
---------------------------------------------------------------

'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '

 - Steven Wright.
---------------------------------------------------------------


Post a reply to this message

From: Christoph Hormann
Subject: Re: Wild Hose
Date: 18 Feb 2001 11:32:42
Message: <3A8FF929.FD9E303C@gmx.de>
Rune wrote:
> 
> Still working on the particle system. I tried to do something else than
> glitter this time and it seems to work fine. It now can simulate pseudo
> motion blur by scaling particles longer in the direction they're moving,
> just like Chris Colefax's spray include file. :)
> 
> Hope the small file sizes of the animations justify my frequent postings.
> 
> Rune

That looks really nice, i wonder how much physics there are involved, what
parameters you can influence.

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Rune
Subject: Re: Wild Hose
Date: 18 Feb 2001 12:31:01
Message: <3a9006d5$1@news.povray.org>
"Sander" wrote:
> I agree that it's a bit small but great in other ways.

Thanks.

> Plays only on my Xing player, not on the MP.
> Same question: what anim codec did you use here?

I used mpeg1 I think, but not with the standard bitrate or resolution.

> When will there be a nice and useful MP for w2k??

That I don't know...

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


Post a reply to this message

From: Rune
Subject: Re: Wild Hose
Date: 18 Feb 2001 12:31:02
Message: <3a9006d6$1@news.povray.org>
"Andy Cocker" wrote:
> This is wonderful work Rune.

Thanks you! :)

> Q: How much more difficult would it be to make the particles
> interact with the ground plane?

Somewhere between "piece of cake" and "headache". :)

> Maybe just keep bouncing until they expend all their energy.

Don't know. If I implement it, which settings would you like to be able to
control?

> My suggestion would be to not worry about making the particles
> interact with one another, as I don't think it would be
> especially noticeable to the eye at this speed.

I certainly won't make the particles interact with each other!

> I am *really* looking forward to the release of this code.

I'm glad to hear that! :)

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


Post a reply to this message

From: Rune
Subject: Re: Wild Hose
Date: 18 Feb 2001 12:31:03
Message: <3a9006d7$1@news.povray.org>
"Christoph Hormann" wrote:
> That looks really nice

Thanks!

> i wonder how much physics there are involved, what
> parameters you can influence.

Not many physics. Practically only gravity (which can also simulate wind).

There'll be more though if I implement collision detection.

Which parameters would you like to be able to control?

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


Post a reply to this message

From: Christoph Hormann
Subject: Re: Wild Hose
Date: 18 Feb 2001 12:37:11
Message: <3A900843.CB2AD04F@gmx.de>
Rune wrote:
> 
> Not many physics. Practically only gravity (which can also simulate wind).
> 
> There'll be more though if I implement collision detection.
> 
> Which parameters would you like to be able to control?
> 

It would be good to influence viscosity and surface tension of the liquid
which is the main factor for the size of the particles and of course for
their behaviour when colliding.  

I still have not tried Chris Huff's particle system patch, but i think it
offers some things of that kind.  

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


Post a reply to this message

From: Setepenaset
Subject: Re: Wild Hose
Date: 18 Feb 2001 15:35:53
Message: <3a903229@news.povray.org>
Rune said :

>> Hope the small file sizes of the animations justify my frequent postings.
----------------------------------------------------------------------------
-----------

I can't speak for anyone else, but, as far as I'm concerned, you could post
three or four of those every day. :-) I like them a lot!

Setep


Post a reply to this message

From: Rune
Subject: Re: Wild Hose
Date: 18 Feb 2001 17:58:40
Message: <3a9053a0@news.povray.org>
"Christoph Hormann" wrote:
>
> Rune wrote:
> > Which parameters would you like to be able to control?
>
> It would be good to influence viscosity and surface tension
> of the liquid which is the main factor for the size of the
> particles and of course for their behaviour when colliding.

Sorry, but that's way beyond the scopes of what I'm doing.
I'll maybe do some very crude collision detection with objects, but no
interaction at all between the individual particles.

> I still have not tried Chris Huff's particle system patch,
> but i think it offers some things of that kind.

Well, there's a big difference between an include file and a patch. And I
don't intent to duplicate his work anyway.

Features such as surface tension are pretty much only relevant when
simulating water. But I don't intent to specialise my particle system in a
specific direction. I intent to make it simple and general and to make it
able to simulate many different things.

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated January 28)
/ Also visit http://www.povrayusers.org


Post a reply to this message

<<< Previous 4 Messages Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.