POV-Ray : Newsgroups : povray.binaries.animations : Guidelines Server Time
21 Jul 2024 03:15:37 EDT (-0400)
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From: Zeger Knaepen
Subject: Re: Guidelines
Date: 7 Dec 2000 07:10:39
Message: <3a2f7e3f@news.povray.org>
> By using a "Windows only" codec you are in effect catering to the
> 90% of the worlds computer users that operate on a Windows platform.
> A 90% market share indicates that you are indeed attempting to reach
> the greatest possible market with the highest quality at your disposal.
> Why put out inferior material to cater to 10% of the worlds computer
> users who refuse to fit into the main stream ?

Don't forget: DivX also exists for Linux!


--
ZK
http://www.povplace.be.tf


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From: Bill DeWitt
Subject: Re: Guidelines
Date: 7 Dec 2000 07:24:54
Message: <3a2f8196$1@news.povray.org>
"Xplo Eristotle" <inq### [at] unforgettablecom> wrote :
>
> Not at all. I simply refuse to accept Windows as a standard, de facto or
> otherwise. It's simply not nearly good enough

    Whatever technical problems you have with Windows does not affect its
suitability as a standard. I mean, look at the English measuring system.
It's a Standard, even though it is being replaced. Then lets look at the
problems with the two main TV standards, each as bad as the other.

    Windows is the standard, evidenced by the way Mac tried for so long to
supplant it but then finally became Windows compatible, not to mention Linux
windowing systems...


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From: Greg M  Johnson
Subject: Re: Guidelines
Date: 7 Dec 2000 08:27:04
Message: <3A2F8ED4.90F4A121@my-dejanews.com>
Many people cannot see DivX >:P !
M-peg is a common standard that offers nearly all viewers the courtesy of
actually being able to see your animation.


Rob Verweij wrote:

> It's best to use DivX;-) compression for avi files cause you have very good
> quality at a high compression ratio. You can also use Mpeg or quickTime
> which give good compression as well but their quality versus compression is
> not as good as with DivX;-) avi files.


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From: Greg M  Johnson
Subject: Re: Guidelines
Date: 7 Dec 2000 08:40:12
Message: <3A2F91DE.73839AA1@my-dejanews.com>
Xplo Eristotle wrote:

> Ken wrote:
> > By using a "Windows only" codec you are in effect catering to the
> > 90% of the worlds computer users that operate on a Windows platform.
>
> Hardly, Ken. Windows is not this dominant.

First of all, using DivX is not catering to Win users but a very small subset
of them.

As for the use of Win, it depends on whether you're talking about a
pov-specific community or the whole world.

TheCounter.com statistics. First column is the 2200 visitors to the
10best.raytrace.com site, the other is the half a billion visitors to all web
pages in the TheCounter.com database.

         [1] [2]
Win 98   43% 66%
Win NT   17%  7%
Win 95   12% 15%
Win 2K    8%  3%
Linux     7%  0%
Unkn      4%  2%
Mac       3%  2%
Unix      2%  0%

Total
Windows  80% 91%


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From: Jon S  Berndt
Subject: Re: Guidelines
Date: 7 Dec 2000 08:42:29
Message: <3A2F9421.B5774ADC@hal-pc.org>
Ken wrote:
> 
> By using a "Windows only" codec you are in effect catering to 
> the 90% of the worlds computer users that operate on a Windows
> platform.

> Why put out inferior material to cater to 10%
> of the worlds computer users who refuse to fit into the main
> stream ?

This is getting very close to being flame bait of the highest degree. If someone
does not use Windows they are "refusing to fit in"??!! Maybe I misunderstand
your point, but I am an engineer; I use the best tool for the task at hand.
Sometimes it's on a Windows box (because the *client* wants it), sometimes it's
not.

In any case, all that my original question was posed for was to determine the
largest size that was permissible to post, and which format gave the best
size/quality.

As far as which platform supports which formats, Windows supports a wide range,
but Linux appears to support a quite sufficient portion of these, as well. Here
is the relevent portion of the man page for xanim (and there are plenty of other
animation players out there for Linux - and I am sure that Mac supports a huge
variety of players, as well):

+  FLI animations.
+  FLC animations.
+  IFF animations. The following features are supported:
   -> Compressions 3,5,7,J(movies) and l(small L).
   -> Color cycling during single images and anims.
   -> Display Modes: depth 1-8, EHB, HAM and HAM8.
+  GIF87a and GIF89a files.
   -> single and multiple images supported.
   -> GIF89a animation extensions supported.
+  GIF89a animation extension support.
+  a kludgy text file listing gifs and what order to show them in.
+  DL animations. Formats 1, 2 and partial 3.
+  Amiga PFX(PageFlipper Plus F/X) animations. TEMP DISABLED
+  Amiga MovieSetter animations(For those Eric Schwartz fans).
+  Utah Raster Toolkit RLE images and anims.
+  AVI Animations Format
   Supported Video Codecs:
   -> IBM Ultimotion     (ULTI) depth 16.
   -> JPEG               (JPEG) depth 24.
   -> Motion JPEG        (MJPG) depth 24.
   -> Intergraph JPEG    (IJPG) depth 24.
   -> Microsoft Video 1  (CRAM) depth 8 and 16.
   -> Radius Cinepak     (CVID) depth 24. (see NOTE 1)
   -> Intel Indeo 3.1    (IV31) depth 24. (see NOTE 2)
   -> Intel Indeo 3.2    (IV32) depth 24. (see NOTE 2)
   -> Intel Raw YUV      (YUV9) depth 24. (see NOTE 2)
   -> Creative CYUV      (CYUV) depth 16. (see NOTE 3)
   -> Uncompressed       (RGB ) depth 4.
   -> Uncompressed       (RGB ) depth 8.
   -> Uncompressed       (RGB ) depth 16.
   -> Uncompressed       (RGB ) depth 24.
   -> Run length encoded (RLE8) depth 8.
   -> Editable MPEG      (XMPG) depth 24.
   Supported Audio Codecs:
   -> PCM 8/16 bits         mono/stereo
   -> uLAW                  mono/stereo
   -> MSADPCM               mono/stereo
   -> Intel DVI(IMA4)       mono/stereo
   -> GSM 6.10              mono
+  Quicktime Animations.
   Supported Video Codecs:
   -> Uncompressed     (RAW ) depth 1,4,8,16,24 and 24+
   -> Uncompressed     (RAW ) Gray depth 1,4 and 8.
   -> Apple Graphics   (RLE ) depth 1,8,16 and 24.
   -> Apple Graphics   (RLE ) GRAY depth 8.
   -> Apple Animation  (SMC ) depth 8 and GRAY 8.
   -> Apple Video      (RPZA) depth 16.
   -> Radius Cinepak   (CVID) depth 24. (see NOTE 1)
   -> Radius Cinepak   (CVID) GRAY   8. (see NOTE 1)
   -> Intel Indeo 3.1  (IV31) depth 24. (see NOTE 2)
   -> Intel Indeo 3.2  (IV32) depth 24. (see NOTE 2)
   -> Intel Raw YUV    (YUV9) depth 24. (see NOTE 2)
   -> Component Video  (YUV2) depth 24.
   -> Photo JPEG       (JPEG) depth 8 and 24.
   -> Kodak Photo CD   (KPCD) depth 24.
   -> Microsoft Video 1  (CRAM) depth 8 and 16.
   Supported Audio Codecs:
   -> Unsigned PCM     (raw)   8/16 bits mono/stereo
   -> Signed PCM       (twos)  8/16 bits mono/stereo
   -> uLAW             (ulaw)            mono/stereo
   -> IMA4             (ima4)            mono/stereo
   -> GSM 6.10         (agsm)            mono
   The following features are supported:
   -> Supports multiple video trak's.
   -> Supports animations with multiple codecs.
   -> Supports merged and separated resource forks.
+  SGI Movie Format Files.
   Supported Video Codecs:
   -> Uncompressed RGB  24 bits
   -> MVC1
   -> MVC2
   -> JPEG
   Supported Audio Codecs:
   -> Unsigned PCM 8/16 mono/stereo
   -> Signed   PCM 8/16 mono/stereo
+  WAV  audio files may have their sound added to any animation type that
doesn't already have audio, by specifying the .wav file after the animation file
on the command line.
   Supported Audio Codecs:
   -> PCM 8/16 bits         mono/stereo
   -> uLAW                  mono/stereo
   -> MSADPCM               mono/stereo
   -> Intel DVI(IMA4)       mono/stereo
   -> GSM 6.10              mono


-- 
--------------------------------------------------------------

Jon S. Berndt
League City, Texas
jsb### [at] hal-pcorg

--------------------------------------------------------------


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From: Jon S  Berndt
Subject: Re: Guidelines
Date: 7 Dec 2000 09:18:26
Message: <3A2F9CB3.BB31E57D@hal-pc.org>
Ken wrote:
> 
> It is impossible to know exactly what percentage or computer users
> are Windows users but it is estimated that the range is between
> 85-90 percent. This came out in the monopoly lawsuit against Microsoft.

And it is changing daily.

> I accept and respect platform diversity. I will point out though
> that those people who operate on these systems do so with the full
> knowlege that they have inherent limitations that Windows users
> do not suffer from the biggest of which if software diversity and
> support.

THat was the case at one time. It is simply no longer relevant. Windows has a
huge glut of software available (of wildly varying quality). Linux is gaining
the support of industry leaders and commercial giants every day. Right now, I
have no reason to turn on my Windows machine at all, except for the fact that my
wife uses it. As it stands currently, Windows is easier to use for neophytes,
but even that may not be the case very shortly.

> I think you fail to recognize that as a Mac user you are in a niche
> market. The same is true of the nerds and geeks that prefer to use
> linux, unix, and the other handful of alternative OS's available.
> You are not mainsteam nor are you the majority no matter how much
> you would wish it to be otherwise. You may consider yourself an
> elitist, I do not. Enjoy your apple a day but if it keeps the DivX
> away don't come crying on my shoulder.

I thought as you do at one time, Ken. However, I have come to feel that Apple's
engineering is admirable. Steve Jobs has turned them around, and I think Mac is
coming back as a force to be reckoned with. Microsoft will not gain market
share, and will likely not even hold their own in the coming years, with respect
to market share.

This should really be mnoved to "off-topic".

Jon

-- 
--------------------------------------------------------------

Jon S. Berndt
League City, Texas
jsb### [at] hal-pcorg

--------------------------------------------------------------


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From: Warp
Subject: Re: Guidelines
Date: 7 Dec 2000 09:51:13
Message: <3a2fa3e0@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: I agree. This is the penalty people have to pay for using obscure
: unpopular operating systems that are not geared to the main stream
: computer user.

  Don't you think that's impolite and selfish?
  And hypocritical, since IIRC your opinion is that no-one should send
html-code to the newsgroups although the "mainstream" HTML browsers can
read this kind of articles.

  Some people want to work with real operating systems, which are stable and
efficient, not toys. If the mainstream computer user uses shit, that doesn't
mean that everyone should use it.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Warp
Subject: Re: Guidelines
Date: 7 Dec 2000 09:53:14
Message: <3a2fa45a@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: One might also argue that if one chooses not to keep up with advances
: in computer software

  You call Windows an "advance"?

  Yeah. Sure. Do you have any more jokes like that?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Warp
Subject: Re: Guidelines
Date: 7 Dec 2000 09:57:09
Message: <3a2fa545@news.povray.org>
Ken <tyl### [at] pacbellnet> wrote:
: The same is true of the nerds and geeks that prefer to use
: linux, unix, and the other handful of alternative OS's available.

  You seem to think that everyone is using a PC.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Warp
Subject: Re: Guidelines
Date: 7 Dec 2000 09:59:36
Message: <3a2fa5d8@news.povray.org>
Zeger Knaepen <zeg### [at] studentkuleuvenacbe> wrote:
: Don't forget: DivX also exists for Linux!

  This statement is a bit misleading.

  "A file format exists for Linux". Since when file formats exist only
in certain systems? Do the stop existing in other systems?
  You probably meant that there's a DivX player for Linux.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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