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It has been quite a while since I've posted any animations here, but I was
recently inspired by Tim Nikias' website about his particle system to try a
Matrix style effect with an I/O based particle system. The anim is quite crude,
but was only intended to determine whether it could be done. It can :-)
MJL
Post a reply to this message
Attachments:
Download 'partimatrix.mpg' (277 KB)
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From: Slime
Subject: Re: Particle matrix effect with I/O (277kb mpg)
Date: 31 Oct 2002 17:53:48
Message: <3dc1b47c@news.povray.org>
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Ooh, neat! You should have let it go longer, though, so we could see them
settle down a bit.
- Slime
[ http://www.slimeland.com/ ]
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From: Hugo
Subject: Re: Particle matrix effect with I/O (277kb mpg)
Date: 31 Oct 2002 18:10:03
Message: <3dc1b84b@news.povray.org>
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Very nice! Is this your own particle system or did you expand Tim's?
When you say "matrix" what does it mean - that it's calculated with static
functions rather than evaluating the enviroment, what ever it may be? If
so, the only reason I can imagine for using a static approch would be higher
speed of parsing.. At the expense of flexibility. But it could be useful in
some situations, for example water fountains.
Your animation doesn't look crude.. I like it.
Regards,
hugo
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Matrix was used to refer to the bullet-time effects
of the movie "The Matrix", not the matrix of
POV...
And he couldn't have used mine, cause he used an I/O
system (its in the headline) and mine is non-I/O. People
always forget that (or never know)... :-)
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
> Very nice! Is this your own particle system or did you expand Tim's?
>
> When you say "matrix" what does it mean - that it's calculated with static
> functions rather than evaluating the enviroment, what ever it may be? If
> so, the only reason I can imagine for using a static approch would be
higher
> speed of parsing.. At the expense of flexibility. But it could be useful
in
> some situations, for example water fountains.
>
> Your animation doesn't look crude.. I like it.
>
> Regards,
> hugo
>
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From: Tim Nikias
Subject: Re: Particle matrix effect with I/O (277kb mpg)
Date: 31 Oct 2002 19:12:04
Message: <3dc1c6d4@news.povray.org>
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I knew that it can be done. After all, I/O may be
modelled in such a way that particle may move
slower and slower until they stop, its just the
velocity and gravity have to be influenced appropriately
as not to negate the realistic effect.
But, is it possible for your system to run backwards?
But never mind. I guess everything can be implemented
in a non-I/O as well as an I/O system, its just patience and
knowledge that divides the possibilities. Look at Rune's
system, it supports looping. So, in a sense, it could
support moving backwards through time, as it would
just have to calculate the path of a particle a little less
further...
But sometimes you want nice, easy and intuitive
algorithms and setups, and then its sometimes the
best idea to model programs to fit a certain task.
And I do like the animation, though it should go a
little longer to see the balls drop, and they should
be stretched a little from speed, like you can see
in some of Rune's animations (IIRC) and Chris'
System, and last of all, mine. :-)
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"Mark James Lewin" <m_j### [at] yahoocomau> schrieb im Newsbeitrag
news:3DC### [at] yahoocomau...
> It has been quite a while since I've posted any animations here, but I was
> recently inspired by Tim Nikias' website about his particle system to try
a
> Matrix style effect with an I/O based particle system. The anim is quite
crude,
> but was only intended to determine whether it could be done. It can :-)
>
> MJL
>
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From: Mark James Lewin
Subject: Re: Particle matrix effect with I/O (277kb mpg)
Date: 31 Oct 2002 19:23:30
Message: <3DC1C96F.20305@yahoo.com.au>
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Thanks.
Slime wrote:
> Ooh, neat! You should have let it go longer, though, so we could see them
> settle down a bit.
I know, but it was just a test.
MJL
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Hugo wrote:
> Very nice! Is this your own particle system or did you expand Tim's?
Thanks! This is my own system.
> When you say "matrix" what does it mean - that it's calculated with static
> functions rather than evaluating the enviroment, what ever it may be?
Matrix, the movie.
MJL
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From: Mark James Lewin
Subject: Re: Particle matrix effect with I/O (277kb mpg)
Date: 31 Oct 2002 19:26:51
Message: <3DC1CA38.40301@yahoo.com.au>
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Tim Nikias wrote:
> Matrix was used to refer to the bullet-time effects
> of the movie "The Matrix", not the matrix of
> POV...
>
> And he couldn't have used mine, cause he used an I/O
> system (its in the headline) and mine is non-I/O. People
> always forget that (or never know)... :-)
I remember this only because the non-I/O approach is so different to my own.
MJL
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Tim Nikias wrote:
> I knew that it can be done. After all, I/O may be
> modelled in such a way that particle may move
> slower and slower until they stop, its just the
> velocity and gravity have to be influenced appropriately
> as not to negate the realistic effect.
>
> But, is it possible for your system to run backwards?
It should be able to run backward. I'll have to try.
> But sometimes you want nice, easy and intuitive
> algorithms and setups, and then its sometimes the
> best idea to model programs to fit a certain task.
Yes, I can't agree more here. This was the first time in about 6 months that I
touched my particle system. It was a little more difficult to get back into it
than I had hoped.
> And I do like the animation, though it should go a
> little longer to see the balls drop, and they should
> be stretched a little from speed, like you can see
> in some of Rune's animations (IIRC) and Chris'
> System, and last of all, mine. :-)
Thanks. I think stretching is quite redundant on what is essentially a simple
test, though.
MJL
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From: Greg M Johnson
Subject: Re: Particle matrix effect with I/O (277kb mpg)
Date: 31 Oct 2002 20:59:31
Message: <3dc1e003$1@news.povray.org>
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Nice. Would be interesting to see how they bounce on out. Can they remain
stationary on the floor?
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