POV-Ray : Newsgroups : povray.binaries.animations : Particle matrix effect with I/O (277kb mpg) : Re: Particle matrix effect with I/O (277kb mpg) Server Time
19 Jul 2024 13:30:18 EDT (-0400)
  Re: Particle matrix effect with I/O (277kb mpg)  
From: Tim Nikias
Date: 31 Oct 2002 19:06:44
Message: <3dc1c594$1@news.povray.org>
Matrix was used to refer to the bullet-time effects
of the movie "The Matrix", not the matrix of
POV...

And he couldn't have used mine, cause he used an I/O
system (its in the headline) and mine is non-I/O. People
always forget that (or never know)... :-)

--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

> Very nice! Is this your own particle system or did you expand Tim's?
>
> When you say "matrix" what does it mean - that it's calculated with static
> functions rather than evaluating the enviroment, what ever it may be?  If
> so, the only reason I can imagine for using a static approch would be
higher
> speed of parsing.. At the expense of flexibility. But it could be useful
in
> some situations, for example water fountains.
>
> Your animation doesn't look crude.. I like it.
>
> Regards,
> hugo
>


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