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Tim Nikias wrote:
> I knew that it can be done. After all, I/O may be
> modelled in such a way that particle may move
> slower and slower until they stop, its just the
> velocity and gravity have to be influenced appropriately
> as not to negate the realistic effect.
>
> But, is it possible for your system to run backwards?
It should be able to run backward. I'll have to try.
> But sometimes you want nice, easy and intuitive
> algorithms and setups, and then its sometimes the
> best idea to model programs to fit a certain task.
Yes, I can't agree more here. This was the first time in about 6 months that I
touched my particle system. It was a little more difficult to get back into it
than I had hoped.
> And I do like the animation, though it should go a
> little longer to see the balls drop, and they should
> be stretched a little from speed, like you can see
> in some of Rune's animations (IIRC) and Chris'
> System, and last of all, mine. :-)
Thanks. I think stretching is quite redundant on what is essentially a simple
test, though.
MJL
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