|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
What do you think of the run cycle? I think his stride might be a
little too short, but it would require more energy than I currently have
now to change that one number and re-render...
I finished the model and the mechanics of it a while ago, but I just
started making the guy run at about 8:00 last night. The motion is all
done with a macro I wrote that is similar to clockmod. If people are
interested, I would be happy to post all of the source files for it.
- Rico
Post a reply to this message
Attachments:
Download 'run_loop.mov' (114 KB)
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That's the best ik run cycle I've seen in pov. My only crit would be that to
my eyes, the upper body should be leaning a bit further forward 'into' the
run.
Yes, I'd be very interested in seeing the code.
Andy Cocker
"Reusser" <reu### [at] chorusnet> wrote in message
news:3B7### [at] chorusnet...
> What do you think of the run cycle? I think his stride might be a
> little too short, but it would require more energy than I currently have
> now to change that one number and re-render...
>
> I finished the model and the mechanics of it a while ago, but I just
> started making the guy run at about 8:00 last night. The motion is all
> done with a macro I wrote that is similar to clockmod. If people are
> interested, I would be happy to post all of the source files for it.
>
> - Rico
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Andy Cocker wrote:
> That's the best ik run cycle I've seen in pov. My only crit would be that to
> my eyes, the upper body should be leaning a bit further forward 'into' the
> run.
>
> Yes, I'd be very interested in seeing the code.
>
> Andy Cocker
Thanks. Looking at it again, I agree that he should lean forward a little bit
more. My coach always tells me not to lean forward quite as much, so I guess I
was just compensating for my own problems. :-)
I'll clean up the code and add in some labels then post it in p.b.s-f. I have
a mac so I'm sorry to say that it will be in plain text. Oh well, I'll see
what I can do about preserving the tabs.
- Rico
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Reusser" wrote:
> What do you think of the run cycle?
Very nice, but I think it looks like a mix between a run cycle and a walk
cycle. I think you could try to make it more dynamic looking.
I've made some walk cycles / run cycles myself. They're not perfect either,
but maybe you can use them for inspiration. If interested, go to
http://rsj.mobilixnet.dk/3d/anims/anims.html
Rune
--
3D images and anims, include files, tutorials and more:
Rune's World: http://rsj.mobilixnet.dk (updated June 26)
POV-Ray Users: http://rsj.mobilixnet.dk/povrayusers/
POV-Ray Webring: http://webring.povray.co.uk
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <3b7fd68d@news.povray.org>, Rune
<run### [at] mobilixnetdk> wrote:
> Very nice, but I think it looks like a mix between a run cycle and a walk
> cycle. I think you could try to make it more dynamic looking.
I was trying to make it look like more of a jog than a run, but I see
your point. Maybe it would help if the feet lifted up off of the
ground a little more. Right now, there is very little time when both
feet are off the ground, and that is what makes a run a run.
> I've made some walk cycles / run cycles myself. They're not perfect either,
> but maybe you can use them for inspiration. If interested, go to
> http://rsj.mobilixnet.dk/3d/anims/anims.html
I took a look at those just yesterday and they look great to me. I
know were not here to critique your work, but the only thing I noticed
was that the run cycle looked a little too smooth for a fast run.
Thanks for the feedback. I'll keep working on it.
- Rico
Post a reply to this message
|
|
| |
| |
|
|
From: Wlodzimierz ABX Skiba
Subject: Re: ik run (120 kb - quicktime)
Date: 20 Aug 2001 05:40:25
Message: <3b80db09@news.povray.org>
|
|
|
| |
| |
|
|
Reusser wrote in message <3B7### [at] chorusnet>...
> What do you think of the run cycle?
IMO it's rather very fast walking than runing. Here in Poland we have walking
worldchampion (Robert Korzeniowski) on distance 50 km - and hi walk exactly like
your model I think.
--
#macro Sig(A,B,X)_(A,B)_(B,X)_(X,A)#end#macro _(A,B)cylinder{<A.x,A.y,3>,<B.u,
B.v,3>.1,9}#end global_settings{max_trace_level 9}light_source{0 1}camera{up y
*4right-3*x}blob{_(<3,1>,<1,-5>)_(<2,-2>,<4,-2>)Sig(x,<-1,1.5>,<1,3>)_(z-1,z-4
)pigment{rgb 1}}box{-3 3pigment{rgb 0}finish{reflection 1}hollow} // POV-Ray31
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Wlodzimierz ABX Skiba wrote:
>
> Reusser wrote in message <3B7### [at] chorusnet>...
> > What do you think of the run cycle?
>
> IMO it's rather very fast walking than runing. Here in Poland we have walking
> worldchampion (Robert Korzeniowski) on distance 50 km - and hi walk exactly like
> your model I think.
No way, man: if he'd walked like this, then he'd been disqualified: in
walk you can't have both feet up from gound on same time.
Vahur
Post a reply to this message
|
|
| |
| |
|
|
From: Wlodzimierz ABX Skiba
Subject: Re: ik run (120 kb - quicktime)
Date: 20 Aug 2001 11:50:01
Message: <3b8131a9@news.povray.org>
|
|
|
| |
| |
|
|
Vahur Krouverk wrote in message <3B812CC1.3447DCB7@comtrade.ee>...
>Wlodzimierz ABX Skiba wrote:
>> IMO it's rather very fast walking than runing. Here in Poland we have walking
>> worldchampion (Robert Korzeniowski) on distance 50 km - and hi walk exactly
like
>> your model I think.
>
>No way, man: if he'd walked like this, then he'd been disqualified: in
>walk you can't have both feet up from gound on same time.
Yes, I noticed this, I rather thought about hip movement, angle between backbone
and floor
But of course I'm not specialist and may be wrong.
--
#macro Sig(A,B,X)_(A,B)_(B,X)_(X,A)#end#macro _(A,B)cylinder{<A.x,A.y,3>,<B.u,
B.v,3>.1,9}#end global_settings{max_trace_level 9}light_source{0 1}camera{up y
*4right-3*x}blob{_(<3,1>,<1,-5>)_(<2,-2>,<4,-2>)Sig(x,<-1,1.5>,<1,3>)_(z-1,z-4
)pigment{rgb 1}}box{-3 3pigment{rgb 0}finish{reflection 1}hollow} // POV-Ray31
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|