POV-Ray : Newsgroups : povray.binaries.animations : Test of two techniques (298kbbu) Server Time
20 Jul 2024 11:27:23 EDT (-0400)
  Test of two techniques (298kbbu) (Message 9 to 18 of 18)  
<<< Previous 8 Messages Goto Initial 10 Messages
From: Dennis Milller
Subject: Re: Test of two techniques (298kbbu)
Date: 5 Jun 2001 21:31:46
Message: <3b1d8802$1@news.povray.org>
Normals in the camera statement can create anything from lenses that look
like they are cracked (crackle), to "3D" camera filter-effects that seem to
extrude the image in front of the camera. I've spent much of the last few
months working with this technique, and the possibilities are endless.
D.

"Sander" <san### [at] stolscom> wrote in message
news:MPG### [at] NEWSPOVRAYORG...
> In article <3B1C6501.922C50AE@pacbell.net>, Ken says...
> >
> >
> > Sander wrote:
> >
> > > What is 'camera normal perturbation' ?
> >
> > It is legal syntax to use a "normal" in a camera statement. Instead
> > of perturbing an object's surface you are perturbing the surface of
> > the camera lens, so to speak.
> >
> >
> Doesn't that result in just only unsharp images? Imagine using a less
> than perfect lens to take a picture??
> --
> Regards,  Sander


Post a reply to this message

From: Ken
Subject: Re: Test of two techniques (298kbbu)
Date: 5 Jun 2001 22:42:21
Message: <3B1D9805.D84E032F@pacbell.net>
Dennis Milller wrote:
> 
> Normals in the camera statement can create anything from lenses that look
> like they are cracked (crackle), to "3D" camera filter-effects that seem to
> extrude the image in front of the camera. I've spent much of the last few
> months working with this technique, and the possibilities are endless.

I like putting groups of various colored objects in front of the camera
and playing with camera normals. It can provide endless facination for
someone bored out of their mind :)

-- 
Ken Tyler


Post a reply to this message

From: Sander
Subject: Re: Test of two techniques (298kbbu)
Date: 6 Jun 2001 01:43:33
Message: <MPG.1587e166739700c79897c0@NEWS.POVRAY.ORG>
In article <3b1d8802$1@news.povray.org>, Dennis Milller says...
> Normals in the camera statement can create anything from lenses that look
> like they are cracked (crackle), to "3D" camera filter-effects that seem to
> extrude the image in front of the camera. I've spent much of the last few
> months working with this technique, and the possibilities are endless.
> D.
> 
This sounds great fun: I should try it once...:)
-- 
Regards,  Sander


Post a reply to this message

From: Dennis Milller
Subject: Re: Test of two techniques (298kbbu)
Date: 6 Jun 2001 17:12:27
Message: <3b1e9cbb$1@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:3B1D9805.D84E032F@pacbell.net...
>

>
> I like putting groups of various colored objects in front of the camera
> and playing with camera normals. It can provide endless facination for
> someone bored out of their mind :)

And tremendous fodder for the always-looking-for-new-resources abstract
artist!

d.


Post a reply to this message

From: Simen Kvaal
Subject: Re: Test of two techniques (298kbbu)
Date: 7 Jun 2001 02:59:00
Message: <3b1f2634$1@news.povray.org>
Does he actually lift _all_ four legs at the same time? It seems a bit odd
to me ... :) Cool idea with the camera perturbation --- scene viewed thru
the patient's eyes, right? What software do you use to assemble your
animations, BTW?

~simenkv.

"John VanSickle" <van### [at] erolscom> wrote in message
news:3B1BA972.32CACD84@erols.com...
> Joe walking, and camera normal perturbation.
> --
> ICQ: 46085459


Post a reply to this message

From: John VanSickle
Subject: Re: Test of two techniques (298kbbu)
Date: 8 Jun 2001 13:33:26
Message: <3B210DC3.647B4FC5@erols.com>
Simen Kvaal wrote:
> 
> Does he actually lift _all_ four legs at the same time? It seems a bit
> odd to me ... :)

Yes.  My original concept for the Greb (enemy race in four of the
Rusty animations) was of a creature that walked in this manner.

> Cool idea with the camera perturbation --- scene viewed thru
> the patient's eyes, right?

Yes.  The exact circumstances will be in my IRTC entry.

> What software do you use to assemble your animations, BTW?

CMPEG.

Regards,
John
-- 
ICQ: 46085459


Post a reply to this message

From: John VanSickle
Subject: Re: Test of two techniques (298kbbu)
Date: 8 Jun 2001 13:34:49
Message: <3B210E16.1885E152@erols.com>
Bill DeWitt wrote:
> 
>     Couldn't resist the OS bash?

I could, but I chose not to.

This is not the first time this message has appeared in one of my
animations.  A gold star for whoever guesses which one.

Regards,
John
-- 
ICQ: 46085459


Post a reply to this message

From: Duncan Gray
Subject: Re: Test of two techniques (298kbbu)
Date: 8 Jun 2001 16:34:02
Message: <3b2136ba@news.povray.org>
John VanSickle wrote:
> This is not the first time this message has appeared in one of my
> animations.  A gold star for whoever guesses which one.

OOOH OOOH - Would that be a reference to the Idol Worshippers from the 77th
dimension ?
"BOXER SOLVES A PROBLEM"

As a wise man once said:
Of all the anims (aside from my own :-), I liked this one best.

Best wishes.
--
Duncan Gray
(warning: may contain traces of nut)


Post a reply to this message

From: John VanSickle
Subject: Re: Test of two techniques (298kbbu)
Date: 9 Jun 2001 14:26:51
Message: <3B226BCB.EE259DB2@erols.com>
Duncan Gray wrote:
> 
> John VanSickle wrote:
> > This is not the first time this message has appeared in one of my
> > animations.  A gold star for whoever guesses which one.
> 
> OOOH OOOH - Would that be a reference to the Idol Worshippers from the
> 77th dimension ? "BOXER SOLVES A PROBLEM"

Nay.

And that's the 777th dimension.

> As a wise man once said:
> Of all the anims (aside from my own :-), I liked this one best.

Thanks.

Regards,
John
-- 
ICQ: 46085459


Post a reply to this message

From: Duncan Gray
Subject: Re: Test of two techniques (298kbbu)
Date: 9 Jun 2001 18:49:15
Message: <3b22a7eb@news.povray.org>
John VanSickle wrote:
> Nay.

Oh, I was sure I'd won me a gold star   :(

John VanSickle continued:
> And that's the 777th dimension.

Oops - sorry ... I'd best go watch some more Rusty movies.

All the best
--
Duncan Gray
(warning: may contain traces of nut)


Post a reply to this message

<<< Previous 8 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.