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In article <3b1d8802$1@news.povray.org>, Dennis Milller says...
> Normals in the camera statement can create anything from lenses that look
> like they are cracked (crackle), to "3D" camera filter-effects that seem to
> extrude the image in front of the camera. I've spent much of the last few
> months working with this technique, and the possibilities are endless.
> D.
>
This sounds great fun: I should try it once...:)
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Regards, Sander
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