Dennis Milller wrote:
>
> Normals in the camera statement can create anything from lenses that look
> like they are cracked (crackle), to "3D" camera filter-effects that seem to
> extrude the image in front of the camera. I've spent much of the last few
> months working with this technique, and the possibilities are endless.
I like putting groups of various colored objects in front of the camera
and playing with camera normals. It can provide endless facination for
someone bored out of their mind :)
--
Ken Tyler
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