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Normals in the camera statement can create anything from lenses that look
like they are cracked (crackle), to "3D" camera filter-effects that seem to
extrude the image in front of the camera. I've spent much of the last few
months working with this technique, and the possibilities are endless.
D.
"Sander" <san### [at] stolscom> wrote in message
news:MPG### [at] NEWSPOVRAYORG...
> In article <3B1C6501.922C50AE@pacbell.net>, Ken says...
> >
> >
> > Sander wrote:
> >
> > > What is 'camera normal perturbation' ?
> >
> > It is legal syntax to use a "normal" in a camera statement. Instead
> > of perturbing an object's surface you are perturbing the surface of
> > the camera lens, so to speak.
> >
> >
> Doesn't that result in just only unsharp images? Imagine using a less
> than perfect lens to take a picture??
> --
> Regards, Sander
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