POV-Ray : Newsgroups : povray.binaries.animations : Mountains&Lakes w. flying vehicle, partial Server Time
4 Nov 2024 23:15:37 EST (-0500)
  Mountains&Lakes w. flying vehicle, partial (Message 1 to 6 of 6)  
From: Bob Hughes
Subject: Mountains&Lakes w. flying vehicle, partial
Date: 29 Jul 2000 10:53:47
Message: <3982effb@news.povray.org>
A 3.2MB, 370 frame, 320x192 res. animation of this is now at:
http://members.xoom.com/omniverse/flite320.mpg

After almost 18 hours of rendering (several more preparing) then encoding
the mpeg I found two major mistakes.  First, the 'accuracy' of the
isosurface which was lowered to speed things up caused missing segments in
the mountain peaks.  Looks like a video tape that lost a few scan lines now.
Second, I put a overall scaling and translation in the water texture and I
should have only put those into the water disturbance part of the texture.
Let me explain what I meant there, the flying vehicle is to cause an effect
on the water surface much like a helicopter does.
See for yourselves, it's at least a larger version of the previous one (plus
vehicle) so it's not as difficult to watch.  I wanted to go with a 480x288
res. except the render time is prohibitive, to me anyway.  And I still need
to add on the beginning take-off portion.  Plans are to further add to the
end a close-up of the flying car and maybe make it submersible, despite the
unreality of that idea  :-)

Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm


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From: Christoph Hormann
Subject: Re: Mountains&Lakes w. flying vehicle, partial
Date: 29 Jul 2000 11:07:29
Message: <3982F345.9F714CAB@schunter.etc.tu-bs.de>
Looks great at that resolution, the best RMF mountains i saw until now.  

You wrote some things about the water, i did not really understand: is it
animated or not?

I also like the last sequence with the vehicle.  

Only sad that the "seasonal animation" you used before did not function
correctly.  

Christoph

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Bob Hughes
Subject: Re: Mountains&Lakes w. flying vehicle, partial
Date: 29 Jul 2000 11:39:40
Message: <3982fabc@news.povray.org>
"Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
message news:3982F345.9F714CAB@schunter.etc.tu-bs.de...
|
| You wrote some things about the water, i did not really understand: is it
| animated or not?

Good to hear you liked it.
You mean you didn't notice how the water moved along with the flying car
thing?  It happens fast but I noticed it first time I viewed it.  Has a fast
moving flow going on there.
To explain a bit further, what I did was to put 3 differing textures into a
spherical map.  The innermost one is the disturbed water beneath the vehicle
as it's turbine engines stir up the water.  So that alone was supposed to
follow along and instead I ended up making the mistake of translating the
entire texture map when it actually should have a reversed translation on
the other two textures, those being the rest of the lake surface.  Luckily I
can get that part rendered again in a few hours or so but I may as well wait
to add the take-off part at the beginning too.  It's not all done at one
time.

Bob


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From: Christoph Hormann
Subject: Re: Mountains&Lakes w. flying vehicle, partial
Date: 29 Jul 2000 11:50:19
Message: <3982FD4F.904FCF71@schunter.etc.tu-bs.de>
That answers it, thanks.

Christoph


Bob Hughes wrote:
> 
> "Christoph Hormann" <Chr### [at] schunteretctu-bsde> wrote in
> message news:3982F345.9F714CAB@schunter.etc.tu-bs.de...
> |
> | You wrote some things about the water, i did not really understand: is it
> | animated or not?
> 
> Good to hear you liked it.
> You mean you didn't notice how the water moved along with the flying car
> thing?  It happens fast but I noticed it first time I viewed it.  Has a fast
> moving flow going on there.
> To explain a bit further, what I did was to put 3 differing textures into a
> spherical map.  The innermost one is the disturbed water beneath the vehicle
> as it's turbine engines stir up the water.  So that alone was supposed to
> follow along and instead I ended up making the mistake of translating the
> entire texture map when it actually should have a reversed translation on
> the other two textures, those being the rest of the lake surface.  Luckily I
> can get that part rendered again in a few hours or so but I may as well wait
> to add the take-off part at the beginning too.  It's not all done at one
> time.
> 
> Bob

--
Christoph Hormann <chr### [at] gmxde>
Homepage: http://www.schunter.etc.tu-bs.de/~chris/


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From: Greg M  Johnson
Subject: Re: Mountains&Lakes w. flying vehicle, partial
Date: 29 Jul 2000 17:50:31
Message: <398351a7@news.povray.org>
Cannot connect for  a D/L using a crappy free ISP.....

Bob Hughes wrote:

> A 3.2MB, 370 frame, 320x192 res. animation of this is now at:
> http://members.xoom.com/omniverse/flite320.mpg
>


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From: Bob Hughes
Subject: Re: Mountains&Lakes w. flying vehicle, partial
Date: 31 Jul 2000 04:43:04
Message: <39853c18@news.povray.org>
Another point of view, this one from alongside the flying vehicle.
Preliminary for now, just trying it out for the possibility of switching
back and forth for pilot view to external view over the course of flight.
300 frames, 320x192 res. and 2721KB
http://members.xoom.com/omniverse/fly1test.mpg
Btw, I'm modeling this thing somewhat after the real "flying car" which a
link was posted to about a year ago in the p.b.i. group.  Not the same
actually, just similar.
Not quite the same, I found these in a search:
http://pages.prodigy.net/brankosarh/webdoc10.htm  (with those wheels?!)
http://www.joejennings.com/Israel%20Car.htm  (humorous)
http://retrofuture.web.aol.com/flyingcar.html  (this one is funny, I thought
so anyhow)
http://www.moller.com/skycar/  (here's the one I was thinking of)

Bob


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