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A 3.2MB, 370 frame, 320x192 res. animation of this is now at:
http://members.xoom.com/omniverse/flite320.mpg
After almost 18 hours of rendering (several more preparing) then encoding
the mpeg I found two major mistakes. First, the 'accuracy' of the
isosurface which was lowered to speed things up caused missing segments in
the mountain peaks. Looks like a video tape that lost a few scan lines now.
Second, I put a overall scaling and translation in the water texture and I
should have only put those into the water disturbance part of the texture.
Let me explain what I meant there, the flying vehicle is to cause an effect
on the water surface much like a helicopter does.
See for yourselves, it's at least a larger version of the previous one (plus
vehicle) so it's not as difficult to watch. I wanted to go with a 480x288
res. except the render time is prohibitive, to me anyway. And I still need
to add on the beginning take-off portion. Plans are to further add to the
end a close-up of the flying car and maybe make it submersible, despite the
unreality of that idea :-)
Bob
--
omniVerse http://users.aol.com/persistenceofv/all.htm
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