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From: Marc-Hendrik Bremer
Subject: Archer - Charcter study 03 kbbu MPEG
Date: 17 Jul 2000 15:33:55
Message: <39735fa3@news.povray.org>
Hi,
I made an Blobman-Archer by 'hand-posing' 70 Frames. As usual I'm not
satisfied with this and I don't even know if it is worth he effort to tweak
one frame or another or if it's better to start a completely new sequence.
So tell me what you think and don't hold back with criticism, please.

Marc-Hendrik


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Attachments:
Download 'bogen.mpg' (94 KB)

From: Bob Hughes
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 17 Jul 2000 18:15:44
Message: <39738590@news.povray.org>
Well I guess that leaves Moray out for doing any IK with it, since he is a
"blob" man.  I'm not sure though what Moray might be able to do with it.
Perhaps a stand-in set of primitives and then use the transformations you get.
Could be difficult to transfer.
It didn't look terribly bad to me, a little jerky is all; but hey, that goes
for many things I've seen or made myself.

Bob


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From: ryan constantine
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 17 Jul 2000 18:20:20
Message: <39738658.73DC9FB5@yahoo.com>
i thought you could import blobs into moray, you just couldn't make
them.  i'm not sure what that implies, however, as i haven't done it
myself.  so  why is the archer left-handed?

Bob Hughes wrote:
> 
> Well I guess that leaves Moray out for doing any IK with it, since he is a
> "blob" man.  I'm not sure though what Moray might be able to do with it.
> Perhaps a stand-in set of primitives and then use the transformations you get.
> Could be difficult to transfer.
> It didn't look terribly bad to me, a little jerky is all; but hey, that goes
> for many things I've seen or made myself.
> 
> Bob


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From: Tony[B]
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 17 Jul 2000 19:52:16
Message: <39739c30@news.povray.org>
That's very good. I commend you for trying. You might want to use splines
for controlling the movement. It would make things easier for you.


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From: Dave Blandston
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 00:00:49
Message: <3973d671@news.povray.org>
"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
news:39735fa3@news.povray.org...
> Hi,
> I made an Blobman-Archer by 'hand-posing' 70 Frames

Holy cow! If there's an award for perseverance, you get it!


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From: Ken
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 00:17:30
Message: <3973D900.CF432DE5@pacbell.net>
Dave Blandston wrote:
> 
> "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
> news:39735fa3@news.povray.org...
> > Hi,
> > I made an Blobman-Archer by 'hand-posing' 70 Frames
> 
> Holy cow! If there's an award for perseverance, you get it!

I hand posed a 200 frame animation when I first started using POV-Ray.
That was before the clock variable was available and you had to have
a seperate .pov file for each frame of your animation. My how times
have changed...

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Dave Blandston
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 02:18:11
Message: <3973f6a3@news.povray.org>
Remember RTAG (Ray-tracing Animation Generator)? Pretty sophisticated, in
it's day, a complete C-like language, entirely replaced by the simple clock
variable. (And of course, the new mathematical functions!)

-Dave

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3973D900.CF432DE5@pacbell.net...
>
>
> Dave Blandston wrote:
> >
> > "Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
> > news:39735fa3@news.povray.org...
> > > Hi,
> > > I made an Blobman-Archer by 'hand-posing' 70 Frames
> >
> > Holy cow! If there's an award for perseverance, you get it!
>
> I hand posed a 200 frame animation when I first started using POV-Ray.
> That was before the clock variable was available and you had to have
> a seperate .pov file for each frame of your animation. My how times
> have changed...
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 07:35:41
Message: <39743FB6.47B373C6@pacbell.net>
Dave Blandston wrote:
> 
> Remember RTAG (Ray-tracing Animation Generator)? Pretty sophisticated, in
> it's day, a complete C-like language, entirely replaced by the simple clock
> variable. (And of course, the new mathematical functions!)
> 
> -Dave

RTag ? Why of course. I even have a link to it :)

http://sandh.com/__bbs__/share.html

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 08:53:24
Message: <39745344@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message news:3973D900.CF432DE5@pacbell.net...
|
| I hand posed a 200 frame animation when I first started using POV-Ray.
| That was before the clock variable was available and you had to have
| a seperate .pov file for each frame of your animation. My how times
| have changed...

Egad!  And no math available either?  At least I don't think there was before the
clock arrived.
Nor any directives like #if #while #switch #range etcetera, all of which would have
been tedious
to do without.
Separate files per frame sounds almost laughable, especially now so far removed from
that old a
version.  I must've been in my 3D-raytraced playpen still back then, metaphorically
that is.

Bob


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From: Marc-Hendrik Bremer
Subject: Re: Archer - Charcter study 03 kbbu MPEG
Date: 18 Jul 2000 17:13:14
Message: <3974c86a@news.povray.org>
Was not that much work. I used the Blob Man Studio to make the starting- and
end-pose, after that it was stupid work to increment this angle and
decrement another. At first I wanted to automate it, but it turned out to be
a little more complicate so I had to control every pose and correct the
left-hand position (even now the fingers often don't even touch the string).
After posing I just copied the array with the joint angles in one array
which I now access using the clock-variable.

Marc-Hendrik

Dave Blandston schrieb in Nachricht <3973d671@news.povray.org>...
>"Marc-Hendrik Bremer" <Mar### [at] t-onlinede> wrote in message
>news:39735fa3@news.povray.org...
>> Hi,
>> I made an Blobman-Archer by 'hand-posing' 70 Frames
>
>Holy cow! If there's an award for perseverance, you get it!
>
>
>


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