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20 Jul 2024 21:22:25 EDT (-0400)
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From: Bob Hughes
Subject: Re: Early stage of Al the Alien
Date: 4 Jun 2000 22:36:18
Message: <393b1222@news.povray.org>
I was sure someone would have mentioned the similarity to the Grinch (who
stole Christmas) character, so guess I have now.
It's not the cartooniness I like, it's the movements.  Very nice.

Bob

"Rune" <run### [at] inamecom> wrote in message
news:393a75fc@news.povray.org...
| This is an early preview of a project I've been working on for some time.
|
| It's a cyclic animation, so please view it in cyclic mode.
|
| It's not supposed to be "cartoon-rendered" in the final version (though I
| haven't definitely decided yet), but right now it was a nice workaround for
| the lacking texturing, lightning, and
| details.


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From: ryan constantine
Subject: Re: Early stage of Al the Alien
Date: 5 Jun 2000 02:07:49
Message: <393B44A7.9506E27D@yahoo.com>
just cool.  good job rune!


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From: Josh English
Subject: Re: Early stage of Al the Alien
Date: 5 Jun 2000 21:53:26
Message: <393C59A7.5E625502@spiritone.com>
This is cool. The cartoonish look makes this really cool, I can't tell that
it's 3D. He needs an environment to play with...

How much can this model do besides walk?

Josh


Rune wrote:

> This is an early preview of a project I've been working on for some time.
>
> It's a cyclic animation, so please view it in cyclic mode.
>
> It's not supposed to be "cartoon-rendered" in the final version (though I
> haven't definitely decided yet), but right now it was a nice workaround for
> the lacking texturing, lightning, and
> details.
>
> Hope you like Al the Alien... :-)
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
>              Name: al.mpg
>    al.mpg    Type: MPEG audio stream (audio/mpeg)
>          Encoding: x-uuencode


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 6 Jun 2000 19:03:44
Message: <393d8350@news.povray.org>
"Josh English" wrote:
> This is cool.

Thanks!

> The cartoonish look makes this really cool, I can't tell that
> it's 3D. He needs an environment to play with...

That'll come later. Haven't thought of anything specific yet though.

> How much can this model do besides walk?

When it's finished, and if everything turns out as I hope, it will be fully
posable, with support for animation naturally integrated.

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 6 Jun 2000 19:03:45
Message: <393d8351$1@news.povray.org>
"Bob Hughes" wrote:
> I was sure someone would have mentioned the similarity to
> the Grinch (who stole Christmas) character, so guess I have now.

Is that a character from the movie "Nightmare Before Chrismas"? I've never
seen that movie, but I've heard a lot about it. If it was not, then never
mind.

> It's not the cartooniness I like, it's the movements. Very nice.

It was supposed to be running, but it didn't quite turn out that way. Thanks
anyway.

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 6 Jun 2000 19:03:46
Message: <393d8352$1@news.povray.org>
"ryan constantine" wrote:
> just cool. good job rune!

Thanks! :-)

Greetings,

Rune

---
Updated April 25: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Bob Hughes
Subject: Re: Early stage of Al the Alien
Date: 6 Jun 2000 22:46:10
Message: <393db772@news.povray.org>
"Rune" <run### [at] inamecom> wrote in message
news:393d8351$1@news.povray.org...
| "Bob Hughes" wrote:
| > I was sure someone would have mentioned the similarity to
| > the Grinch (who stole Christmas) character, so guess I have now.
|
| Is that a character from the movie "Nightmare Before Chrismas"? I've never
| seen that movie

Uh, Dr. Suess.  Children's book writer/illustrator.  There was a cartoon movie
of How The Grinch Stole Christmas among others like Horton Hears A Who and
other such strange children's stories.
http://dmoz.org/Arts/Animation/Cartoons/Titles/H/How_The_Grinch_Stole_Christma
s/
Apparently going to be a movie out this winter with Jim Carry (The Mask, The
Truman Show, etc.) as the Grinch too.

Bob


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From: Greg M  Johnson
Subject: Re: Early stage of Al the Alien
Date: 29 Jun 2000 09:49:12
Message: <395B52BC.3A8857E6@my-dejanews.com>
I'm especially impressed with the fluidity of the animation.
In my own projects, I've successfully coded ways to POSE a figure, but still
don't have a handle on how to get graceful motion between my keyframes.
Splines suck. How did you do it?

Rune wrote:

> This is an early preview of a project I've been working on for some time.
>
> It's a cyclic animation, so please view it in cyclic mode.
>
> It's not supposed to be "cartoon-rendered" in the final version (though I
> haven't definitely decided yet), but right now it was a nice workaround for
> the lacking texturing, lightning, and
> details.
>
> Hope you like Al the Alien... :-)
>
> Greetings,
>
> Rune
>
> ---
> Updated April 25: http://rsj.mobilixnet.dk
> Containing 3D images, stereograms, tutorials,
> The POV Desktop Theme, 350+ raytracing jokes,
> miscellaneous other things, and a lot of fun!
>
>                 Name: al.mpg
>    al.mpg       Type: MPEG Video (video/mpeg)
>             Encoding: x-uuencode


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From: Rune
Subject: Re: Early stage of Al the Alien
Date: 5 Jul 2000 18:12:16
Message: <3963b2c0@news.povray.org>
"Greg M. Johnson" wrote:
> I'm especially impressed with the fluidity of the animation.
> In my own projects, I've successfully coded ways to POSE a
> figure, but still don't have a handle on how to get graceful
> motion between my keyframes. Splines suck. How did you do it?

Sorry for not replying sooner. I hadn't noticed that there was a new reply
to this old thread.

I have coded this character from scratch to use inverse kinematics. That's a
lot of work, and I've not finished it at all yet, but I think it will pay
off when I am to animate this character eventually.

For this animation I simply used some sine functions to move the different
part of the body. Note though, that I don't have to specify any angles for
the elbows, knees, etc., but simply specify where I want the hands/feet to
be. That way the animation almost automatically becomes more fluid and
natural.

When I'm going to animate this character eventually, I plan to drop the sine
functions and use splines instead. I think this will work well with inverse
kinematics.

Hope this helps!

Greetings,

Rune
--
Updated June 12: http://rsj.mobilixnet.dk
3D images, include files, stereograms, tutorials,
The POV Desktop Theme, The POV-Ray Logo Contest,
music, 350+ raytracing jokes, and much more!


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From: Greg M  Johnson
Subject: Re: Early stage of Al the Alien
Date: 6 Jul 2000 12:40:53
Message: <3964B577.128E877C@my-dejanews.com>
Rune wrote:

>  Note though, that I don't have to specify any angles for
> the elbows, knees, etc., but simply specify where I want the hands/feet to
> be.

Aha.  I thought my FK man was brilliant, but then went it came to animate with
splines, sines, cosine-splines, etc., it sucked.....


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