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"Greg M. Johnson" wrote:
> I'm especially impressed with the fluidity of the animation.
> In my own projects, I've successfully coded ways to POSE a
> figure, but still don't have a handle on how to get graceful
> motion between my keyframes. Splines suck. How did you do it?
Sorry for not replying sooner. I hadn't noticed that there was a new reply
to this old thread.
I have coded this character from scratch to use inverse kinematics. That's a
lot of work, and I've not finished it at all yet, but I think it will pay
off when I am to animate this character eventually.
For this animation I simply used some sine functions to move the different
part of the body. Note though, that I don't have to specify any angles for
the elbows, knees, etc., but simply specify where I want the hands/feet to
be. That way the animation almost automatically becomes more fluid and
natural.
When I'm going to animate this character eventually, I plan to drop the sine
functions and use splines instead. I think this will work well with inverse
kinematics.
Hope this helps!
Greetings,
Rune
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