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Jim Holsenback wrote:
> "Jim Holsenback" <jho### [at] hotmail com> wrote in message
> news:489ac9a9@news.povray.org...
>> I'm going to speak up for the advanced/animations group of files.
>
> i'm done with edits of this section, and i've taking a different approach on
> my work flow. i'm going to just do edits for now as the render portion is
> going to be a bottleneck on my machine. most images rendered fairly quickly
> however some took > 1 hr at that rate i ought to finish up sometime before
> next summer ;-)
>
> i'm going to start edits on this group:
> interior/language/lights/objectmods/qtvr/radiosity
>
> Jim
>
>
I'll jump in and take the objects/portfolio set to render. And I'll see
about getting/keeping access to an animation lab, and running it there
as well.
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"Jim Holsenback" <jho### [at] hotmail com> wrote in message
news:489dcf22@news.povray.org...
> i'm going to start edits on this group:
> interior/language/lights/objectmods/qtvr/radiosity
done with those .... i'll start on textures.
Cheers
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Stephen & Sabrina: I'm done with all my edits and have rendered all the
files in the textures directory.
Chris: do you have some disc space that we can start putting the scene
source files and images?
Jim
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Jim Holsenback wrote:
> Stephen & Sabrina: I'm done with all my edits and have rendered all the
> files in the textures directory.
>
I've gotten the objects folder rendered, but the portfolio is taking
longer as I'm not too talented at scripting, so I am running each pass
by the GUI and Sel-Run.
The biggest issue I've seen so far is the wood include and
objects/pawns.pov. The wood textures look completely different without
the assumed gamma statements, and pawns seems to have some graphical
issue. I'm thinking it might be coincident surfaces, but I've not looked
at it too close yet.
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"Sabrina Kilian" <"ykgp at vtSPAM.edu"> wrote in message
news:48a3573c$1@news.povray.org...
> The biggest issue I've seen so far is the wood include and
> objects/pawns.pov. The wood textures look completely different without the
> assumed gamma statements, and pawns seems to have some graphical issue.
> I'm thinking it might be coincident surfaces, but I've not looked at it
> too close yet.
hmmmm .... the only thing that slowed me down was that some of the images in
advanced had different aspect ratio's (other than 4:3). The stuff in
textures went by super fast once I got past my "Doh" moment using the file
queue feature. The file queue feature was appealling to me because I wanted
to have the renders go unattended. I inspected the headers and camera
statements and found nothing unusual so I thought they looked like an ideal
candidate for batch processing.
I'm wondering if you had a particular file in mind that you were seeing the
wood.inc problem, or should I just have a look at anything that sources
wood.inc ..... mind you it's not that I don't believe you, I'm just curious
and want to have a look. I'm going to slow things down abit until I hear
back from Chris on disc space.
Jim
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"Sabrina Kilian" <"ykgp at vtSPAM.edu"> wrote in message
news:48a3573c$1@news.povray.org...
> The wood textures look completely different without the assumed gamma
> statements, and pawns seems to have some graphical issue. I'm thinking it
> might be coincident surfaces, but I've not looked at it too close yet.
pawns problem is indeed coincident surfaces ..... checkout where the author
finally builds the chessboard. The calls to the object "Eights" could use a
bit of +y ..... i used 0.000001 and it looks fine now. BTW: the wood
textures in this file look ok to me.
Jim
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Jim Holsenback wrote:
> "Sabrina Kilian" <"ykgp at vtSPAM.edu"> wrote in message
> news:48a3573c$1@news.povray.org...
>> The biggest issue I've seen so far is the wood include and
>> objects/pawns.pov. The wood textures look completely different without the
>> assumed gamma statements, and pawns seems to have some graphical issue.
>> I'm thinking it might be coincident surfaces, but I've not looked at it
>> too close yet.
>
> hmmmm .... the only thing that slowed me down was that some of the images in
> advanced had different aspect ratio's (other than 4:3). The stuff in
> textures went by super fast once I got past my "Doh" moment using the file
> queue feature. The file queue feature was appealling to me because I wanted
> to have the renders go unattended. I inspected the headers and camera
> statements and found nothing unusual so I thought they looked like an ideal
> candidate for batch processing.
>
> I'm wondering if you had a particular file in mind that you were seeing the
> wood.inc problem, or should I just have a look at anything that sources
> wood.inc ..... mind you it's not that I don't believe you, I'm just curious
> and want to have a look. I'm going to slow things down abit until I hear
> back from Chris on disc space.
>
> Jim
>
>
Yeah, the file queue worked great for objects, I set it to run in both
3.6 and 3.7, turned on an MMO, and by the time the evening was over they
were both done. The portfolio requires rendering with an .ini unique to
each .pov file, and so eats up a bit more time as I'm not comfortable
with scripting windows to do it for me.
On to wood.inc: In the display window while it's running and rendering,
the images looked a lot different for the same file. Brighter or darker,
the colors seemed more saturated. Checking the image after it's been
saved to disk, I don't see the huge difference any longer.
I looked at t_woods6.png, it looks like it has some minor color
differences in the dark area, but that could just be me. I'll check it
in Gimp and difference the two images to see if it's just where I have
the pictures on the screen.
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"Sabrina Kilian" <"ykgp at vtSPAM.edu"> wrote in message
news:48a4db21$1@news.povray.org...
> On to wood.inc: In the display window while it's running and rendering,
> the images looked a lot different for the same file. Brighter or darker,
> the colors seemed more saturated. Checking the image after it's been saved
> to disk, I don't see the huge difference any longer.
i saw this too and thought that tweeking the Display_Gamma entries in
quickres.ini would help ...... it did.
Jim
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"Jim Holsenback" <jho### [at] hotmail com> wrote:
> Stephen & Sabrina: I'm done with all my edits and have rendered all the
> files in the textures directory.
>
> Chris: do you have some disc space that we can start putting the scene
> source files and images?
>
> Jim
I've gone thought my first edits with v3.7, some things i've seen:
Two files have warnings, this is just the way the file is constructed, I see no
problem with leaving them as is.
String.pov, warning no objects
Screen.pov, warning more than one camera
Web link, and still working, will it always?
Sundial.pov
Some files are set up to use animations, I_internal.pov, but some need to be
manualy edited to get the full benefit, Transform.pov. I'll leave this for
posible future edits. I prefer the animation setup.
I like the idea of using the comments to add the assumed_gamma settings
// -w768 -h576 +a0.3 display_gamma=1.8
or what ever is needed for the file.
comments welcome.
Stephen S
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Jim Holsenback wrote:
> Stephen & Sabrina: I'm done with all my edits and have rendered all the
> files in the textures directory.
>
> Chris: do you have some disc space that we can start putting the scene
> source files and images?
Sorry, only just now catching up with group: yes, I'll set something up.
-- Chris
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