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Ken wrote:
> What would you like
> me to say ?
You've given two perfect examples here:
"Yes, there are currently no conversion utilities available on
the Mac platform that can support the Mesh2 syntax."
and:
"I cannot give advice to Mac users in the FAQ until someone
in the POV-Ray community gets off their tailends and writes the software."
Include either quote in 9.2.3 so the documentation will be accurate. What is there now
isn't true.
> If the Mac
> platform is too restrictive for your tastes then maybe you should by a PC!
That is also an opinion that might be used in 9.2.3. Perhaps not an opinion that I
support, but at least it acknowledges other platforms than PC. Which isn't the case
right now.
> We have wasted way too much message space on this thread
Have I spent enough time on this to make it a "Frequently Asked Question" yet? If so,
then I don't need to spend any more time on it either.
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Gilles Tran wrote:
> - if you have a file written in an other format, such as obj or 3DS, you'll need a
> converter and presently these converters are mostly for Windows. Until a Mac
> programmer writes a converter native to Mac, or until developers of commercial apps
> start implementing mesh2 exports, the situation is not going to change.
How about some Java programmers instead?
> Now, in the specific case of Poser, I guess that someone with a good understanding
of
> both the obj files exported by Poser and the mesh2 format could write a converter in
> POV script. Not the most efficient solution though.
Anyone out ther know these? I know Java quit well, so I could help spearhead this.
--
Wind the Frog!
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Tom Stone <tom### [at] telia com> wrote:
: Cut and paste from an earlier posting of yours:
From a completely different context.
: Is it really impossible to add a line in the docs (for example in 9.2.3), saying
: something like:
: "At the date of this release, there are no known POV converters on the Mac platform"
That would probably be a lie, as I'm sure there must exist at least some
converter which support a POV-Ray format for the Mac.
--
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}// - Warp -
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Warp wrote:
>
>
> : "At the date of this release, there are no known POV converters on the Mac
platform"
>
> That would probably be a lie, as I'm sure there must exist at least some
> converter which support a POV-Ray format for the Mac.
Yasunari Iwanaga's java program "dxfPR" do a fair job of converting dxf to tringle
mesh,
but textures are not supported.
Olivier Wailly's "EPStoPOV" can (sometimes) convert an Adobe Illustrator EPS file to
Pov's Prism or Lathe object.
That is the only converters I know about.
There are perhaps some modeller that can export to Pov, like Amapi (which convert
geometry but drops colors and textures), but modellers have their own heading.
However, that's beside the point.
9.2.3 says "you can try..." and then suggest something that is clearly false.
Should I then assume that all "you can try.." elsewhere in the docs also are false?
If it is impossible to clarify 9.2.3 by adding a line, then perhaps it is possible to
have a better definition of who "you" in "you can try..." is? Like; "PC users can
try..."
That would also avoid any misunderstanding.
I've understood that the phrasing will not be changed, no matter what I say, but I
still
don't understand why is it so important to keep this lie in the FAQ? Are those words
holy? Or has the POV team decided to slowly get rid of the cross platform philosophy
and
that this is a sign that only PC versions will be made in the future? Or is there any
other way that I can interpret the fact that 9.2.3 of the docs takes it for granted
that
ALL its readers are PC users.
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On Thu, 13 Sep 2001 03:23:58 +0200, Tom Stone wrote:
>holy? Or has the POV team decided to slowly get rid of the cross platform philosophy
and
>that this is a sign that only PC versions will be made in the future? Or is there any
>other way that I can interpret the fact that 9.2.3 of the docs takes it for granted
that
>ALL its readers are PC users.
I think the answer is that you need to try decaf. You're reading far
more into a few little words than anyone ever put there.
--
#local R=rgb 99;#local P=R-R;#local F=pigment{gradient x}box{0,1pigment{gradient
y pigment_map{[.5F pigment_map{[.3R][.3F color_map{[.15red 99][.15P]}rotate z*45
translate x]}]#local H=pigment{gradient y color_map{[.5P][.5R]}scale 1/3}[.5F
pigment_map{[.3R][.3H][.7H][.7R]}]}}}camera{location.5-3*z}//only my opinions
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From: "Ron Parker" <ron### [at] povray org>
> On Thu, 13 Sep 2001 03:23:58 +0200, Tom Stone wrote:
> >holy? Or has the POV team decided to slowly get rid of the cross platform
philosophy and
> >that this is a sign that only PC versions will be made in the future? Or
is there any
> >other way that I can interpret the fact that 9.2.3 of the docs takes it
for granted that
> >ALL its readers are PC users.
>
> I think the answer is that you need to try decaf. You're reading far
> more into a few little words than anyone ever put there.
IMHO, that's all the problem... I simply read that the only known converters
are X and Z. Dot. Anyhow, if something will be added to the FAQ, I propose
this wording, which reflects the real situation:
"Q: Can Tom Stone use Poser models with POV-Ray on a Mac, at the very moment
of writting this FAQ? "
"A: No, he can't"
Jaime
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Ron Parker wrote:
> I think the answer is that you need to try decaf. You're reading far
> more into a few little words than anyone ever put there.
Trying decaf will change the situation in 9.2.3?
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"Jaime Vives Piqueres" <jai### [at] ignorancia org> wrote in message
news:3ba06691@news.povray.org...
> "Q: Can Tom Stone use Poser models with POV-Ray on a Mac, at the very moment
> of writting this FAQ? "
> "A: No, he can't"
LOL - works for me...
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Jon A. Cruz <jon### [at] geocities com> wrote:
Jon, we send a mail to you, in reply to your mail, but it bounced back
with this message:
----- The following addresses had permanent fatal errors -----
<jon### [at] geocities com>
(reason: 550 5.7.1 Access denied)
Should we try again or do you have another e-mail adress?
Yvo Smellenbergh
> Gilles Tran wrote:
>
> > - if you have a file written in an other format, such as obj or 3DS,
> > you'll need a converter and presently these converters are mostly for
> > Windows. Until a Mac programmer writes a converter native to Mac, or
> > until developers of commercial apps start implementing mesh2 exports,
> > the situation is not going to change.
>
> How about some Java programmers instead?
>
>
> > Now, in the specific case of Poser, I guess that someone with a good
> > understanding of both the obj files exported by Poser and the mesh2
> > format could write a converter in POV script. Not the most efficient
> > solution though.
>
> Anyone out ther know these? I know Java quit well, so I could help
spearhead this.
>
> --
> Wind the Frog!
--
e-mail:sme### [at] skynet be
http://users.skynet.be/smellenbergh
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Yvo Smellenbergh wrote:
> Jon A. Cruz <jon### [at] geocities com> wrote:
>
> Jon, we send a mail to you, in reply to your mail, but it bounced back
> with this message:
> ----- The following addresses had permanent fatal errors -----
> <jon### [at] geocities com>
> (reason: 550 5.7.1 Access denied)
> Should we try again or do you have another e-mail adress?
Strange. It's still working quite well for spammers to send me things.
Perhaps it was a temporary sending problem. Or worse, it could be that
geocities/yahoo is blocking mail from your ISP. But a sending-side thing is
probably it.
Try again. If that keeps up, you can also try jon### [at] yahoo com.
If that fails, try jon### [at] speakeasy net
It's my ISP I just switched to. I don't check it often, but things should
get through.
--
Wind the Frog!
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