POV-Ray : Newsgroups : povray.beta-test : (Mac) Mesh question : Re: (Mac) Mesh question Server Time
31 Jul 2024 10:27:00 EDT (-0400)
  Re: (Mac) Mesh question  
From: Tom Stone
Date: 12 Sep 2001 21:18:11
Message: <3BA00AAA.9813F42C@telia.com>
Warp wrote:

>
>
> : "At the date of this release, there are no known POV converters on the Mac
platform"
>
>   That would probably be a lie, as I'm sure there must exist at least some
> converter which support a POV-Ray format for the Mac.

Yasunari Iwanaga's java program "dxfPR" do a fair job of converting dxf to tringle
mesh,
but textures are not supported.
Olivier Wailly's "EPStoPOV" can (sometimes) convert an Adobe Illustrator EPS file to
Pov's Prism or Lathe object.
That is the only converters I know about.

There are perhaps some modeller that can export to Pov, like Amapi (which convert
geometry but drops colors and textures), but modellers have their own heading.

However, that's beside the point.
9.2.3 says "you can try..." and then suggest something that is clearly false.
Should I then assume that all "you can try.." elsewhere in the docs also are false?

If it is impossible to clarify 9.2.3 by adding a line, then perhaps it is possible to
have a better definition of who "you" in "you can try..." is? Like; "PC users can
try..."
That would also avoid any misunderstanding.

I've understood that the phrasing will not be changed, no matter what I say, but I
still
don't understand why is it so important to keep this lie in the FAQ?  Are those words
holy? Or has the POV team decided to slowly get rid of the cross platform philosophy
and
that this is a sign that only PC versions will be made in the future? Or is there any
other way that I can interpret the fact that 9.2.3 of the docs takes it for granted
that
ALL its readers are PC users.


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