POV-Ray : Newsgroups : povray.advanced-users : Truck and trailer Server Time
29 Jul 2024 12:23:05 EDT (-0400)
  Truck and trailer (Message 26 to 35 of 35)  
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From: Thomas van der Veen
Subject: Re: Truck and trailer
Date: 4 Sep 2002 07:34:12
Message: <Xns927F7FD30932Aveentukibmcom@204.213.191.226>
"J. Diehl" <j.d### [at] firemailde> wrote in 
news:web.3d75e7cda31ba4aaf70c33440@news.povray.org:

> 
> 
> //my suggestion (with clock 0-1)


I'll give that a try in a moment!!!

Thank you very much indeed!


Thomas


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From: Thomas van der Veen
Subject: Re: Truck and trailer
Date: 4 Sep 2002 08:23:46
Message: <Xns927F883A01DCCveentukibmcom@204.213.191.226>
"J. Diehl" <j.d### [at] firemailde> wrote in 
news:web.3d75e7cda31ba4aaf70c33440@news.povray.org:

> 
> 
> //my suggestion (with clock 0-1)
> 


I just rendered it here at work and it looks great! Now all I need to do is  
to find sometime and implement it....


Thomas


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From: hughes, b 
Subject: Re: Truck and trailer
Date: 4 Sep 2002 23:17:23
Message: <3d76ccc3@news.povray.org>
hmmmm This would go nicely into povray.text.scene-files group.


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From: J  Diehl
Subject: Re: Truck and trailer
Date: 5 Sep 2002 16:55:08
Message: <web.3d77c376a31ba4aae0c0cc580@news.povray.org>
Thomas van der Veen wrote:
>I just rendered it here at work and it looks great! Now all I need to do is
>to find sometime and implement it....

I'm pleased I could help. And thanks for the idea with Lego models - I'm
just starting with them and experimenting a little. But rebuilding your
truck would take me years... aaargh! Pieces never rest where I want to...!
'Nice' sculptures, though, look a bit like modern art or fractals or...
:-)))

Playing with LeoCAD and exporting to POV, I figured out that the coordinate
system is very different to mine (I'm not the first, I guess). But with
putting the parts into a union and do some rotate <-90,180,0> and scale
1.25 on it, it fits with my coordinates (x=left-right, y=up-down,
z=back-forward, 1 POV unit = 1 brick unit).

You'll have to find some translations for your parts, too. I think it's much
easier than trying to translate my script into any LeoCAD or LDraw
coordinate system.

have a nice time
jo


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From: J  Diehl
Subject: Re: Truck and trailer
Date: 5 Sep 2002 17:10:09
Message: <web.3d77c805a31ba4aae0c0cc580@news.povray.org>
hughes, b. wrote:
>hmmmm This would go nicely into povray.text.scene-files group.
>

At the time, this model is beeing tested and modified in any thinkable way,
and we're discussing rather ideas than scripts here.
Looking at the complete scene I posted above - right, that could have been
done in scene-files, too (and animations!?). So I'll post it there when
everything is done and wheels are rotating... be patient.


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From: Thomas van der Veen
Subject: Re: Truck and trailer
Date: 6 Sep 2002 09:46:49
Message: <Xns9281964F0983Fveentukibmcom@204.213.191.226>
I just posted an animation in the animations group. Enjoy!


Thomas


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From: Markus Becker
Subject: Re: Truck and trailer
Date: 10 Sep 2002 13:52:16
Message: <3d7e3150@news.povray.org>
"Thomas" <tho### [at] gmxnet> schrieb

> How does a trailer follow the car/truck that is pulling it through bends, is
> there some magic formula for it? All I can figure out is that the angle
> between the two is related to the length of the trailer but beyond that I'm
> a bit lost.

I don't know if the "mathematical correct" answer has already been given
(or if you have come to a solution in another way), the term for the curve
that the trailer describes following the truck (or a dog following the leash
and so on) is called "tractrix". It is a simple solution of a simple differantial
equation.

Guckst Du hier:

http://mathworld.wolfram.com/Tractrix.html

HTH

Markus


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From: J  Diehl
Subject: Re: Truck and trailer
Date: 13 Sep 2002 05:50:04
Message: <web.3d81b338a31ba4aaf70c33440@news.povray.org>
>I don't know if the "mathematical correct" answer has already been given
>(or if you have come to a solution in another way), the term for the curve
>that the trailer describes following the truck (or a dog following the leash
>and so on) is called "tractrix". It is a simple solution of a simple differantial
>equation.
>
>Guckst Du hier:
>
>http://mathworld.wolfram.com/Tractrix.html
>
>HTH
>
>Markus
>

Thanks for the the term of the curve. Yes, the problem (and its solution) is
quite simple, but putting it into an algorithm with pov models to move is a
little more than just solving a differential equation.
I tried it with a dog yesterday, but he didn't follow the curve. Charlie was
running three times around a tree and a garden chair, although I showed him
the equations before! Any solution for this problem? ;-)


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From: Christopher James Huff
Subject: Re: Truck and trailer
Date: 13 Sep 2002 09:25:34
Message: <chrishuff-22D74C.09245113092002@netplex.aussie.org>
In article <web.3d81b338a31ba4aaf70c33440@news.povray.org>,
 "J. Diehl" <j.d### [at] firemailde> wrote:

> I tried it with a dog yesterday, but he didn't follow the curve. Charlie was
> running three times around a tree and a garden chair, although I showed him
> the equations before! Any solution for this problem? ;-)

It was misworded...*you* follow the curve, the dog goes where he wants.
;-)

-- 
Christopher James Huff <cja### [at] earthlinknet>
http://home.earthlink.net/~cjameshuff/
POV-Ray TAG: chr### [at] tagpovrayorg
http://tag.povray.org/


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From: Markus Becker
Subject: Re: Truck and trailer
Date: 13 Sep 2002 15:39:21
Message: <3d823ee9$1@news.povray.org>
> I tried it with a dog yesterday, but he didn't follow the curve. Charlie was
> running three times around a tree and a garden chair, although I showed him
> the equations before! Any solution for this problem? ;-)

Pull harder! Or get a different dog. ;-)

Markus


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